2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-12-04 16:39:45 +01:00
<class name= "BoxMesh" inherits= "PrimitiveMesh" version= "4.0" >
2017-09-12 22:42:36 +02:00
<brief_description >
2020-12-04 16:39:45 +01:00
Generate an axis-aligned box [PrimitiveMesh].
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2020-12-04 16:39:45 +01:00
Generate an axis-aligned box [PrimitiveMesh].
The box's UV layout is arranged in a 3× 2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
2020-12-19 18:16:52 +01:00
[b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<members >
2021-12-31 00:20:56 +01:00
<member name= "size" type= "Vector3" setter= "set_size" getter= "get_size" default= "Vector3(1, 1, 1)" >
2020-12-07 19:54:12 +01:00
The box's width, height and depth.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "subdivide_depth" type= "int" setter= "set_subdivide_depth" getter= "get_subdivide_depth" default= "0" >
2019-06-29 15:24:23 +02:00
Number of extra edge loops inserted along the Z axis.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "subdivide_height" type= "int" setter= "set_subdivide_height" getter= "get_subdivide_height" default= "0" >
2019-06-29 15:24:23 +02:00
Number of extra edge loops inserted along the Y axis.
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "subdivide_width" type= "int" setter= "set_subdivide_width" getter= "get_subdivide_width" default= "0" >
2019-06-29 15:24:23 +02:00
Number of extra edge loops inserted along the X axis.
2017-09-12 22:42:36 +02:00
</member>
</members>
</class>