virtualx-engine/doc/classes/Rect2.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Rect2" version="4.0">
<brief_description>
2D axis-aligned bounding box using floating point coordinates.
</brief_description>
<description>
[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
The 3D counterpart to [Rect2] is [AABB].
Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2 with a positive size.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
<link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
</tutorials>
<constructors>
<constructor name="Rect2">
<return type="Rect2" />
<description>
Constructs a default-initialized [Rect2] with default (zero) values of [member position] and [member size].
</description>
</constructor>
<constructor name="Rect2">
<return type="Rect2" />
<argument index="0" name="from" type="Rect2" />
<description>
Constructs a [Rect2] as a copy of the given [Rect2].
</description>
</constructor>
<constructor name="Rect2">
<return type="Rect2" />
<argument index="0" name="from" type="Rect2i" />
<description>
Constructs a [Rect2] from a [Rect2i].
</description>
</constructor>
<constructor name="Rect2">
<return type="Rect2" />
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="size" type="Vector2" />
<description>
Constructs a [Rect2] by position and size.
</description>
</constructor>
<constructor name="Rect2">
<return type="Rect2" />
<argument index="0" name="x" type="float" />
<argument index="1" name="y" type="float" />
<argument index="2" name="width" type="float" />
<argument index="3" name="height" type="float" />
<description>
Constructs a [Rect2] by x, y, width, and height.
</description>
</constructor>
</constructors>
<methods>
<method name="abs" qualifiers="const">
<return type="Rect2" />
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<description>
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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</description>
</method>
<method name="encloses" qualifiers="const">
<return type="bool" />
<argument index="0" name="b" type="Rect2" />
<description>
Returns [code]true[/code] if this [Rect2] completely encloses another one.
</description>
</method>
<method name="expand" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="to" type="Vector2" />
<description>
Returns a copy of this [Rect2] expanded to include a given point.
[b]Example:[/b]
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.expand(Vector2(0, -1))
[/gdscript]
[csharp]
# position (-3, 2), size (1, 1)
var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
var rect2 = rect.Expand(new Vector2(0, -1));
[/csharp]
[/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
<return type="float" />
<description>
Returns the area of the [Rect2]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
<return type="Vector2" />
<description>
Returns the center of the [Rect2], which is equal to [member position] + ([member size] / 2).
</description>
</method>
<method name="grow" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="amount" type="float" />
<description>
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
<method name="grow_individual" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="left" type="float" />
<argument index="1" name="top" type="float" />
<argument index="2" name="right" type="float" />
<argument index="3" name="bottom" type="float" />
<description>
Returns a copy of the [Rect2] grown by the specified amount on each side individually.
</description>
</method>
<method name="grow_side" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="side" type="int" />
<argument index="1" name="amount" type="float" />
<description>
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
<return type="bool" />
<argument index="0" name="point" type="Vector2" />
<description>
Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included.
[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="b" type="Rect2" />
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<description>
Returns the intersection of this [Rect2] and [code]b[/code].
If the rectangles do not intersect, an empty [Rect2] is returned.
</description>
</method>
<method name="intersects" qualifiers="const">
<return type="bool" />
<argument index="0" name="b" type="Rect2" />
<argument index="1" name="include_borders" type="bool" default="false" />
<description>
Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
<argument index="0" name="rect" type="Rect2" />
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<description>
Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
</method>
<method name="merge" qualifiers="const">
<return type="Rect2" />
<argument index="0" name="b" type="Rect2" />
<description>
Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code].
</description>
</method>
</methods>
<members>
<member name="end" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
</member>
<member name="position" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
<operators>
<operator name="operator !=">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Rect2" />
<description>
Returns [code]true[/code] if the rectangles are not equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator *">
<return type="Rect2" />
<argument index="0" name="right" type="Transform2D" />
<description>
Inversely transforms (multiplies) the [Rect2] by the given [Transform2D] transformation matrix.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Rect2" />
<description>
Returns [code]true[/code] if the rectangles are exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
</operators>
</class>