2018-05-16 19:19:33 +02:00
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/*************************************************************************/
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/* sprite_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2019-01-01 12:53:14 +01:00
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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2018-05-16 19:19:33 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-02-21 13:38:21 +01:00
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#include "sprite_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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2019-03-31 12:39:54 +02:00
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#include "scene/2d/collision_polygon_2d.h"
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#include "scene/2d/light_occluder_2d.h"
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2018-02-21 13:38:21 +01:00
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#include "scene/2d/mesh_instance_2d.h"
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2019-03-31 12:39:54 +02:00
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#include "scene/2d/polygon_2d.h"
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2018-02-21 13:38:21 +01:00
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#include "scene/gui/box_container.h"
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#include "thirdparty/misc/clipper.hpp"
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void SpriteEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = NULL;
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options->hide();
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}
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}
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void SpriteEditor::edit(Sprite *p_sprite) {
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node = p_sprite;
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}
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#define PRECISION 10.0
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Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
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int size = points.size();
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ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
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ClipperLib::Path subj;
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ClipperLib::PolyTree solution;
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ClipperLib::PolyTree out;
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for (int i = 0; i < points.size(); i++) {
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subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
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}
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ClipperLib::ClipperOffset co;
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co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
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co.Execute(solution, epsilon * PRECISION);
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ClipperLib::PolyNode *p = solution.GetFirst();
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ERR_FAIL_COND_V(!p, points);
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while (p->IsHole()) {
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p = p->GetNext();
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}
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//turn the result into simply polygon (AKA, fix overlap)
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//clamp into the specified rect
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ClipperLib::Clipper cl;
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cl.StrictlySimple(true);
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cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
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//create the clipping rect
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ClipperLib::Path clamp;
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clamp.push_back(ClipperLib::IntPoint(0, 0));
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clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
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clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
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clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
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cl.AddPath(clamp, ClipperLib::ptClip, true);
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cl.Execute(ClipperLib::ctIntersection, out);
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Vector<Vector2> outPoints;
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ClipperLib::PolyNode *p2 = out.GetFirst();
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2019-03-04 15:20:16 +01:00
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ERR_FAIL_COND_V(!p2, points);
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2018-02-21 13:38:21 +01:00
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while (p2->IsHole()) {
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p2 = p2->GetNext();
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}
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int lasti = p2->Contour.size() - 1;
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Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
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2018-09-26 17:38:02 +02:00
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for (unsigned int i = 0; i < p2->Contour.size(); i++) {
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2018-02-21 13:38:21 +01:00
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Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
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if (cur.distance_to(prev) > 0.5) {
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outPoints.push_back(cur);
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prev = cur;
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}
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}
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return outPoints;
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}
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void SpriteEditor::_menu_option(int p_option) {
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2018-04-13 11:07:47 +02:00
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if (!node) {
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return;
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}
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2019-03-31 12:39:54 +02:00
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selected_menu_item = (Menu)p_option;
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2018-02-21 13:38:21 +01:00
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switch (p_option) {
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2019-03-31 12:39:54 +02:00
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case MENU_OPTION_CONVERT_TO_MESH_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
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debug_uv_dialog->set_title("Mesh2D Preview");
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_title("Polygon2D Preview");
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_title("CollisionPolygon2D Preview");
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_title("LightOccluder2D Preview");
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2018-02-21 13:38:21 +01:00
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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} break;
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}
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}
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void SpriteEditor::_update_mesh_data() {
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Ref<Texture> texture = node->get_texture();
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if (texture.is_null()) {
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err_dialog->set_text(TTR("Sprite is empty!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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if (node->get_hframes() > 1 || node->get_vframes() > 1) {
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err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
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err_dialog->popup_centered_minsize();
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return;
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}
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Ref<Image> image = texture->get_data();
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ERR_FAIL_COND(image.is_null());
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Rect2 rect;
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if (node->is_region())
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rect = node->get_region_rect();
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else
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rect.size = Size2(image->get_width(), image->get_height());
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Ref<BitMap> bm;
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bm.instance();
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bm->create_from_image_alpha(image);
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int grow = island_merging->get_value();
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if (grow > 0) {
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bm->grow_mask(grow, rect);
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}
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float epsilon = simplification->get_value();
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Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
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uv_lines.clear();
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computed_vertices.clear();
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2018-02-21 13:40:01 +01:00
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computed_uv.clear();
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2018-02-21 13:38:21 +01:00
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computed_indices.clear();
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Size2 img_size = Vector2(image->get_width(), image->get_height());
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2019-03-31 12:39:54 +02:00
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for (int i = 0; i < lines.size(); i++) {
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lines.write[i] = expand(lines[i], rect, epsilon);
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}
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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for (int j = 0; j < lines.size(); j++) {
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int index_ofs = computed_vertices.size();
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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for (int i = 0; i < lines[j].size(); i++) {
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Vector2 vtx = lines[j][i];
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computed_uv.push_back(vtx / img_size);
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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vtx -= rect.position; //offset by rect position
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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//flip if flipped
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if (node->is_flipped_h())
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vtx.x = rect.size.x - vtx.x - 1.0;
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if (node->is_flipped_v())
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vtx.y = rect.size.y - vtx.y - 1.0;
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if (node->is_centered())
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vtx -= rect.size / 2.0;
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computed_vertices.push_back(vtx);
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}
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
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for (int i = 0; i < poly.size(); i += 3) {
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for (int k = 0; k < 3; k++) {
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int idx = i + k;
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int idxn = i + (k + 1) % 3;
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uv_lines.push_back(lines[j][poly[idx]]);
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uv_lines.push_back(lines[j][poly[idxn]]);
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computed_indices.push_back(poly[idx] + index_ofs);
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}
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}
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2018-02-21 13:38:21 +01:00
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}
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2019-03-31 12:39:54 +02:00
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}
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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outline_lines.clear();
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computed_outline_lines.clear();
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) {
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outline_lines.resize(lines.size());
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computed_outline_lines.resize(lines.size());
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for (int pi = 0; pi < lines.size(); pi++) {
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Vector<Vector2> ol;
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Vector<Vector2> col;
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ol.resize(lines[pi].size());
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col.resize(lines[pi].size());
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for (int i = 0; i < lines[pi].size(); i++) {
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Vector2 vtx = lines[pi][i];
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ol.write[i] = vtx;
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vtx -= rect.position; //offset by rect position
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//flip if flipped
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if (node->is_flipped_h())
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vtx.x = rect.size.x - vtx.x - 1.0;
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if (node->is_flipped_v())
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vtx.y = rect.size.y - vtx.y - 1.0;
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if (node->is_centered())
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vtx -= rect.size / 2.0;
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2018-02-21 13:38:21 +01:00
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2019-03-31 12:39:54 +02:00
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col.write[i] = vtx;
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2018-02-21 13:38:21 +01:00
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}
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2019-03-31 12:39:54 +02:00
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outline_lines.write[pi] = ol;
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computed_outline_lines.write[pi] = col;
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2018-02-21 13:38:21 +01:00
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}
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}
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debug_uv->update();
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}
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2019-03-31 12:39:54 +02:00
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void SpriteEditor::_create_node() {
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switch (selected_menu_item) {
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case MENU_OPTION_CONVERT_TO_MESH_2D: {
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_convert_to_mesh_2d_node();
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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_convert_to_polygon_2d_node();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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_create_collision_polygon_2d_node();
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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_create_light_occluder_2d_node();
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} break;
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}
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}
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void SpriteEditor::_convert_to_mesh_2d_node() {
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2018-02-21 13:38:21 +01:00
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if (computed_vertices.size() < 3) {
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err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
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err_dialog->popup_centered_minsize();
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return;
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}
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Ref<ArrayMesh> mesh;
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mesh.instance();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = computed_vertices;
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a[Mesh::ARRAY_TEX_UV] = computed_uv;
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a[Mesh::ARRAY_INDEX] = computed_indices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
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MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
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mesh_instance->set_mesh(mesh);
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
|
|
|
|
}
|
|
|
|
|
2019-03-31 12:39:54 +02:00
|
|
|
void SpriteEditor::_convert_to_polygon_2d_node() {
|
|
|
|
Polygon2D *polygon_2d_instance = memnew(Polygon2D);
|
|
|
|
|
|
|
|
int total_point_count = 0;
|
|
|
|
for (int i = 0; i < computed_outline_lines.size(); i++)
|
|
|
|
total_point_count += computed_outline_lines[i].size();
|
|
|
|
|
|
|
|
PoolVector2Array polygon;
|
|
|
|
polygon.resize(total_point_count);
|
|
|
|
PoolVector2Array::Write polygon_write = polygon.write();
|
|
|
|
|
|
|
|
PoolVector2Array uvs;
|
|
|
|
uvs.resize(total_point_count);
|
|
|
|
PoolVector2Array::Write uvs_write = uvs.write();
|
|
|
|
|
|
|
|
int current_point_index = 0;
|
|
|
|
|
|
|
|
Array polys;
|
|
|
|
polys.resize(computed_outline_lines.size());
|
|
|
|
|
|
|
|
for (int i = 0; i < computed_outline_lines.size(); i++) {
|
|
|
|
|
|
|
|
Vector<Vector2> outline = computed_outline_lines[i];
|
|
|
|
Vector<Vector2> uv_outline = outline_lines[i];
|
|
|
|
|
|
|
|
if (outline.size() < 3) {
|
|
|
|
err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
|
|
|
|
err_dialog->popup_centered_minsize();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
PoolIntArray pia;
|
|
|
|
pia.resize(outline.size());
|
|
|
|
PoolIntArray::Write pia_write = pia.write();
|
|
|
|
|
|
|
|
for (int pi = 0; pi < outline.size(); pi++) {
|
|
|
|
polygon_write[current_point_index] = outline[pi];
|
|
|
|
uvs_write[current_point_index] = uv_outline[pi];
|
|
|
|
pia_write[pi] = current_point_index;
|
|
|
|
current_point_index++;
|
|
|
|
}
|
|
|
|
|
|
|
|
polys[i] = pia;
|
|
|
|
}
|
|
|
|
|
|
|
|
polygon_2d_instance->set_uv(uvs);
|
|
|
|
polygon_2d_instance->set_polygon(polygon);
|
|
|
|
polygon_2d_instance->set_polygons(polys);
|
|
|
|
|
|
|
|
EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditor::_create_collision_polygon_2d_node() {
|
|
|
|
for (int i = 0; i < computed_outline_lines.size(); i++) {
|
|
|
|
|
|
|
|
Vector<Vector2> outline = computed_outline_lines[i];
|
|
|
|
|
|
|
|
if (outline.size() < 3) {
|
|
|
|
err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
|
|
|
|
err_dialog->popup_centered_minsize();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
|
|
|
|
collision_polygon_2d_instance->set_polygon(outline);
|
|
|
|
|
|
|
|
_add_as_sibling_or_child(node, collision_polygon_2d_instance);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditor::_create_light_occluder_2d_node() {
|
|
|
|
for (int i = 0; i < computed_outline_lines.size(); i++) {
|
|
|
|
|
|
|
|
Vector<Vector2> outline = computed_outline_lines[i];
|
|
|
|
|
|
|
|
if (outline.size() < 3) {
|
|
|
|
err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
|
|
|
|
err_dialog->popup_centered_minsize();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<OccluderPolygon2D> polygon;
|
|
|
|
polygon.instance();
|
|
|
|
|
|
|
|
PoolVector2Array a;
|
|
|
|
a.resize(outline.size());
|
|
|
|
PoolVector2Array::Write aw = a.write();
|
|
|
|
for (int io = 0; io < outline.size(); io++) {
|
|
|
|
aw[io] = outline[io];
|
|
|
|
}
|
|
|
|
polygon->set_polygon(a);
|
|
|
|
|
|
|
|
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
|
|
|
|
light_occluder_2d_instance->set_occluder_polygon(polygon);
|
|
|
|
|
|
|
|
_add_as_sibling_or_child(node, light_occluder_2d_instance);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
|
|
|
|
// Can't make sibling if own node is scene root
|
|
|
|
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
|
|
|
|
p_own_node->get_parent()->add_child(p_new_node, true);
|
|
|
|
p_new_node->set_transform(p_own_node->get_transform());
|
|
|
|
} else {
|
|
|
|
p_own_node->add_child(p_new_node, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
|
|
|
|
}
|
|
|
|
|
2018-02-21 13:38:21 +01:00
|
|
|
#if 0
|
|
|
|
void SpriteEditor::_create_uv_lines() {
|
|
|
|
|
|
|
|
Ref<Mesh> sprite = node->get_sprite();
|
|
|
|
ERR_FAIL_COND(!sprite.is_valid());
|
|
|
|
|
|
|
|
Set<SpriteEditorEdgeSort> edges;
|
|
|
|
uv_lines.clear();
|
|
|
|
for (int i = 0; i < sprite->get_surface_count(); i++) {
|
|
|
|
if (sprite->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
|
|
|
|
continue;
|
|
|
|
Array a = sprite->surface_get_arrays(i);
|
|
|
|
|
|
|
|
PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
|
|
|
|
if (uv.size() == 0) {
|
|
|
|
err_dialog->set_text(TTR("Model has no UV in this layer"));
|
|
|
|
err_dialog->popup_centered_minsize();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
PoolVector<Vector2>::Read r = uv.read();
|
|
|
|
|
|
|
|
PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
|
|
|
|
PoolVector<int>::Read ri;
|
|
|
|
|
|
|
|
int ic;
|
|
|
|
bool use_indices;
|
|
|
|
|
|
|
|
if (indices.size()) {
|
|
|
|
ic = indices.size();
|
|
|
|
ri = indices.read();
|
|
|
|
use_indices = true;
|
|
|
|
} else {
|
|
|
|
ic = uv.size();
|
|
|
|
use_indices = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j = 0; j < ic; j += 3) {
|
|
|
|
|
|
|
|
for (int k = 0; k < 3; k++) {
|
|
|
|
|
|
|
|
SpriteEditorEdgeSort edge;
|
|
|
|
if (use_indices) {
|
|
|
|
edge.a = r[ri[j + k]];
|
|
|
|
edge.b = r[ri[j + ((k + 1) % 3)]];
|
|
|
|
} else {
|
|
|
|
edge.a = r[j + k];
|
|
|
|
edge.b = r[j + ((k + 1) % 3)];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (edges.has(edge))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
uv_lines.push_back(edge.a);
|
|
|
|
uv_lines.push_back(edge.b);
|
|
|
|
edges.insert(edge);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
debug_uv_dialog->popup_centered_minsize();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
void SpriteEditor::_debug_uv_draw() {
|
|
|
|
|
|
|
|
Ref<Texture> tex = node->get_texture();
|
|
|
|
ERR_FAIL_COND(!tex.is_valid());
|
|
|
|
debug_uv->set_clip_contents(true);
|
|
|
|
debug_uv->draw_texture(tex, Point2());
|
|
|
|
debug_uv->set_custom_minimum_size(tex->get_size());
|
|
|
|
//debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
|
2019-03-31 12:39:54 +02:00
|
|
|
|
|
|
|
Color color = Color(1.0, 0.8, 0.7);
|
|
|
|
|
|
|
|
if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) {
|
|
|
|
debug_uv->draw_multiline(uv_lines, color);
|
|
|
|
|
|
|
|
} else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) {
|
|
|
|
for (int i = 0; i < outline_lines.size(); i++) {
|
|
|
|
Vector<Vector2> outline = outline_lines[i];
|
|
|
|
|
|
|
|
debug_uv->draw_polyline(outline, color);
|
|
|
|
debug_uv->draw_line(outline[0], outline[outline.size() - 1], color);
|
|
|
|
}
|
|
|
|
}
|
2018-02-21 13:38:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditor::_bind_methods() {
|
|
|
|
|
|
|
|
ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option);
|
|
|
|
ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
|
|
|
|
ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
|
2019-03-31 12:39:54 +02:00
|
|
|
ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
|
2018-02-21 13:38:21 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
SpriteEditor::SpriteEditor() {
|
|
|
|
|
|
|
|
options = memnew(MenuButton);
|
|
|
|
|
|
|
|
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
|
|
|
|
|
|
|
|
options->set_text(TTR("Sprite"));
|
|
|
|
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons"));
|
|
|
|
|
2019-03-31 12:39:54 +02:00
|
|
|
options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
|
|
|
|
options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
|
|
|
|
options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
|
|
|
|
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
|
2019-04-20 20:52:01 +02:00
|
|
|
options->set_switch_on_hover(true);
|
2018-02-21 13:38:21 +01:00
|
|
|
|
|
|
|
options->get_popup()->connect("id_pressed", this, "_menu_option");
|
|
|
|
|
|
|
|
err_dialog = memnew(AcceptDialog);
|
|
|
|
add_child(err_dialog);
|
|
|
|
|
|
|
|
debug_uv_dialog = memnew(ConfirmationDialog);
|
2019-03-31 12:39:54 +02:00
|
|
|
debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
|
2018-02-21 13:38:21 +01:00
|
|
|
debug_uv_dialog->set_title("Mesh 2D Preview");
|
|
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
|
|
debug_uv_dialog->add_child(vb);
|
|
|
|
ScrollContainer *scroll = memnew(ScrollContainer);
|
|
|
|
scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
|
|
|
|
scroll->set_enable_h_scroll(true);
|
|
|
|
scroll->set_enable_v_scroll(true);
|
|
|
|
vb->add_margin_child(TTR("Preview:"), scroll, true);
|
|
|
|
debug_uv = memnew(Control);
|
|
|
|
debug_uv->connect("draw", this, "_debug_uv_draw");
|
|
|
|
scroll->add_child(debug_uv);
|
2019-03-31 12:39:54 +02:00
|
|
|
debug_uv_dialog->connect("confirmed", this, "_create_node");
|
2018-02-21 13:38:21 +01:00
|
|
|
|
|
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
|
|
hb->add_child(memnew(Label(TTR("Simplification: "))));
|
|
|
|
simplification = memnew(SpinBox);
|
|
|
|
simplification->set_min(0.01);
|
|
|
|
simplification->set_max(10.00);
|
|
|
|
simplification->set_step(0.01);
|
|
|
|
simplification->set_value(2);
|
|
|
|
hb->add_child(simplification);
|
|
|
|
hb->add_spacer();
|
|
|
|
hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
|
|
|
|
island_merging = memnew(SpinBox);
|
|
|
|
island_merging->set_min(0);
|
|
|
|
island_merging->set_max(10);
|
|
|
|
island_merging->set_step(1);
|
|
|
|
island_merging->set_value(2);
|
|
|
|
hb->add_child(island_merging);
|
|
|
|
hb->add_spacer();
|
|
|
|
update_preview = memnew(Button);
|
|
|
|
update_preview->set_text(TTR("Update Preview"));
|
|
|
|
update_preview->connect("pressed", this, "_update_mesh_data");
|
|
|
|
hb->add_child(update_preview);
|
|
|
|
vb->add_margin_child(TTR("Settings:"), hb);
|
|
|
|
|
|
|
|
add_child(debug_uv_dialog);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditorPlugin::edit(Object *p_object) {
|
|
|
|
|
|
|
|
sprite_editor->edit(Object::cast_to<Sprite>(p_object));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SpriteEditorPlugin::handles(Object *p_object) const {
|
|
|
|
|
|
|
|
return p_object->is_class("Sprite");
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
|
|
|
|
if (p_visible) {
|
|
|
|
sprite_editor->options->show();
|
|
|
|
} else {
|
|
|
|
|
|
|
|
sprite_editor->options->hide();
|
|
|
|
sprite_editor->edit(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
|
|
|
|
|
|
|
|
editor = p_node;
|
|
|
|
sprite_editor = memnew(SpriteEditor);
|
|
|
|
editor->get_viewport()->add_child(sprite_editor);
|
2018-04-13 11:07:47 +02:00
|
|
|
make_visible(false);
|
2018-02-21 13:38:21 +01:00
|
|
|
|
|
|
|
//sprite_editor->options->hide();
|
|
|
|
}
|
|
|
|
|
|
|
|
SpriteEditorPlugin::~SpriteEditorPlugin() {
|
|
|
|
}
|