virtualx-engine/editor/plugins/plugin_config_dialog.cpp

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/**************************************************************************/
/* plugin_config_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "plugin_config_dialog.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/grid_container.h"
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
subfolder_edit->set_text("");
desc_edit->set_text("");
author_edit->set_text("");
version_edit->set_text("");
script_edit->set_text("");
}
void PluginConfigDialog::_on_confirmed() {
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String path = "res://addons/" + _get_subfolder();
if (!_edit_mode) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (d.is_null() || d->make_dir_recursive(path) != OK) {
return;
}
}
// Create the plugin.cfg file.
Ref<ConfigFile> cf = memnew(ConfigFile);
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cf->load(path.path_join("plugin.cfg"));
cf->set_value("plugin", "name", name_edit->get_text());
cf->set_value("plugin", "description", desc_edit->get_text());
cf->set_value("plugin", "author", author_edit->get_text());
cf->set_value("plugin", "version", version_edit->get_text());
// Language-specific settings.
int lang_index = script_option_edit->get_selected();
_create_script_for_plugin(path, cf, lang_index);
// Save and inform the editor.
cf->save(path.path_join("plugin.cfg"));
EditorNode::get_singleton()->get_project_settings()->update_plugins();
EditorFileSystem::get_singleton()->scan();
_clear_fields();
}
void PluginConfigDialog::_create_script_for_plugin(const String &p_plugin_path, Ref<ConfigFile> p_config_file, int p_script_lang_index) {
ScriptLanguage *language = ScriptServer::get_language(p_script_lang_index);
ERR_FAIL_COND(language == nullptr);
String ext = language->get_extension();
String script_name = script_edit->get_text().is_empty() ? _get_subfolder() : script_edit->get_text();
if (script_name.get_extension() != ext) {
script_name += "." + ext;
}
String script_path = p_plugin_path.path_join(script_name);
p_config_file->set_value("plugin", "script", script_name);
// If the requested script does not exist, create it.
if (!_edit_mode && !FileAccess::exists(script_path)) {
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String class_name = script_name.get_basename();
String template_content = "";
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Vector<ScriptLanguage::ScriptTemplate> templates = language->get_built_in_templates("EditorPlugin");
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if (!templates.is_empty()) {
template_content = templates[0].content;
}
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Ref<Script> scr = language->make_template(template_content, class_name, "EditorPlugin");
scr->set_path(script_path, true);
ResourceSaver::save(scr);
p_config_file->save(p_plugin_path.path_join("plugin.cfg"));
emit_signal(SNAME("plugin_ready"), scr.ptr(), active_edit->is_pressed() ? _to_absolute_plugin_path(_get_subfolder()) : "");
}
}
void PluginConfigDialog::_on_canceled() {
_clear_fields();
}
void PluginConfigDialog::_on_required_text_changed() {
if (name_edit->get_text().is_empty()) {
validation_panel->set_message(MSG_ID_PLUGIN, TTR("Plugin name cannot be blank."), EditorValidationPanel::MSG_ERROR);
}
if (subfolder_edit->is_visible()) {
if (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) {
validation_panel->set_message(MSG_ID_SUBFOLDER, TTR("Subfolder name is not a valid folder name."), EditorValidationPanel::MSG_ERROR);
} else {
String path = "res://addons/" + _get_subfolder();
if (!_edit_mode && DirAccess::exists(path)) { // Only show this error if in "create" mode.
validation_panel->set_message(MSG_ID_SUBFOLDER, TTR("Subfolder cannot be one which already exists."), EditorValidationPanel::MSG_ERROR);
}
}
} else {
validation_panel->set_message(MSG_ID_SUBFOLDER, "", EditorValidationPanel::MSG_OK);
}
// Language and script validation.
int lang_idx = script_option_edit->get_selected();
ScriptLanguage *language = ScriptServer::get_language(lang_idx);
if (language == nullptr) {
return;
}
String ext = language->get_extension();
if ((!script_edit->get_text().get_extension().is_empty() && script_edit->get_text().get_extension() != ext) || script_edit->get_text().ends_with(".")) {
validation_panel->set_message(MSG_ID_SCRIPT, vformat(TTR("Script extension must match chosen language extension (.%s)."), ext), EditorValidationPanel::MSG_ERROR);
}
if (active_edit->is_visible()) {
if (language->get_name() == "C#") {
active_edit->set_pressed(false);
active_edit->set_disabled(true);
validation_panel->set_message(MSG_ID_ACTIVE, TTR("C# doesn't support activating the plugin on creation because the project must be built first."), EditorValidationPanel::MSG_WARNING);
} else {
active_edit->set_disabled(false);
}
}
}
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String PluginConfigDialog::_get_subfolder() {
return subfolder_edit->get_text().is_empty() ? name_edit->get_text().replace(" ", "_").to_lower() : subfolder_edit->get_text();
}
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String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
return "res://addons/" + p_plugin_name + "/plugin.cfg";
}
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
name_edit->grab_focus();
}
} break;
case NOTIFICATION_READY: {
connect(SceneStringName(confirmed), callable_mp(this, &PluginConfigDialog::_on_confirmed));
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get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &PluginConfigDialog::_on_canceled));
} break;
}
}
void PluginConfigDialog::config(const String &p_config_path) {
if (!p_config_path.is_empty()) {
Ref<ConfigFile> cf = memnew(ConfigFile);
Error err = cf->load(p_config_path);
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ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'.");
name_edit->set_text(cf->get_value("plugin", "name", ""));
subfolder_edit->set_text(p_config_path.get_base_dir().get_file());
desc_edit->set_text(cf->get_value("plugin", "description", ""));
author_edit->set_text(cf->get_value("plugin", "author", ""));
version_edit->set_text(cf->get_value("plugin", "version", ""));
script_edit->set_text(cf->get_value("plugin", "script", ""));
_edit_mode = true;
set_title(TTR("Edit a Plugin"));
} else {
_clear_fields();
_edit_mode = false;
set_title(TTR("Create a Plugin"));
}
for (Control *control : plugin_edit_hidden_controls) {
control->set_visible(!_edit_mode);
}
validation_panel->update();
get_ok_button()->set_disabled(!_edit_mode);
set_ok_button_text(_edit_mode ? TTR("Update") : TTR("Create"));
}
void PluginConfigDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
}
PluginConfigDialog::PluginConfigDialog() {
get_ok_button()->set_disabled(true);
set_hide_on_ok(true);
VBoxContainer *vbox = memnew(VBoxContainer);
vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
add_child(vbox);
GridContainer *grid = memnew(GridContainer);
grid->set_columns(2);
grid->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbox->add_child(grid);
// Plugin Name
Label *name_lb = memnew(Label);
name_lb->set_text(TTR("Plugin Name:"));
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name_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(name_lb);
name_edit = memnew(LineEdit);
name_edit->set_placeholder("MyPlugin");
name_edit->set_tooltip_text(TTR("Required. This name will be displayed in the list of plugins."));
name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(name_edit);
// Subfolder
Label *subfolder_lb = memnew(Label);
subfolder_lb->set_text(TTR("Subfolder:"));
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subfolder_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(subfolder_lb);
plugin_edit_hidden_controls.push_back(subfolder_lb);
subfolder_edit = memnew(LineEdit);
subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
subfolder_edit->set_tooltip_text(TTR("Optional. The folder name should generally use `snake_case` naming (avoid spaces and special characters).\nIf left empty, the folder will be named after the plugin name converted to `snake_case`."));
subfolder_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(subfolder_edit);
plugin_edit_hidden_controls.push_back(subfolder_edit);
// Description
Label *desc_lb = memnew(Label);
desc_lb->set_text(TTR("Description:"));
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desc_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(desc_lb);
desc_edit = memnew(TextEdit);
desc_edit->set_tooltip_text(TTR("Optional. This description should be kept relatively short (up to 5 lines).\nIt will display when hovering the plugin in the list of plugins."));
desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
desc_edit->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
desc_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
desc_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(desc_edit);
// Author
Label *author_lb = memnew(Label);
author_lb->set_text(TTR("Author:"));
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author_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(author_lb);
author_edit = memnew(LineEdit);
author_edit->set_placeholder("Godette");
author_edit->set_tooltip_text(TTR("Optional. The author's username, full name, or organization name."));
author_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(author_edit);
// Version
Label *version_lb = memnew(Label);
version_lb->set_text(TTR("Version:"));
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version_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(version_lb);
version_edit = memnew(LineEdit);
version_edit->set_tooltip_text(TTR("Optional. A human-readable version identifier used for informational purposes only."));
version_edit->set_placeholder("1.0");
version_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(version_edit);
// Language dropdown
Label *script_option_lb = memnew(Label);
script_option_lb->set_text(TTR("Language:"));
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script_option_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_option_lb);
script_option_edit = memnew(OptionButton);
script_option_edit->set_tooltip_text(TTR("Required. The scripting language to use for the script.\nNote that a plugin may use several languages at once by adding more scripts to the plugin."));
int default_lang = 0;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
if (lang->get_name() == "GDScript") {
default_lang = i;
}
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);
// Plugin Script Name
Label *script_name_label = memnew(Label);
script_name_label->set_text(TTR("Script Name:"));
script_name_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_name_label);
script_edit = memnew(LineEdit);
script_edit->set_tooltip_text(TTR("Optional. The path to the script (relative to the add-on folder). If left empty, will default to \"plugin.gd\"."));
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
script_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(script_edit);
// Activate now checkbox
Label *active_label = memnew(Label);
active_label->set_text(TTR("Activate now?"));
active_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(active_label);
plugin_edit_hidden_controls.push_back(active_label);
active_edit = memnew(CheckBox);
active_edit->set_pressed(true);
grid->add_child(active_edit);
plugin_edit_hidden_controls.push_back(active_edit);
Control *spacing = memnew(Control);
vbox->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
validation_panel = memnew(EditorValidationPanel);
vbox->add_child(validation_panel);
validation_panel->add_line(MSG_ID_PLUGIN, TTR("Plugin name is valid."));
validation_panel->add_line(MSG_ID_SCRIPT, TTR("Script extension is valid."));
validation_panel->add_line(MSG_ID_SUBFOLDER, TTR("Subfolder name is valid."));
validation_panel->add_line(MSG_ID_ACTIVE, "");
validation_panel->set_update_callback(callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
validation_panel->set_accept_button(get_ok_button());
script_option_edit->connect(SceneStringName(item_selected), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
name_edit->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
subfolder_edit->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
script_edit->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
}
PluginConfigDialog::~PluginConfigDialog() {
}