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/*************************************************************************/
/* thread.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "thread.h"
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# include "core/script_language.h"
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# if !defined(NO_THREADS)
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# include "core/safe_refcount.h"
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Error ( * Thread : : set_name_func ) ( const String & ) = nullptr ;
void ( * Thread : : set_priority_func ) ( Thread : : Priority ) = nullptr ;
void ( * Thread : : init_func ) ( ) = nullptr ;
void ( * Thread : : term_func ) ( ) = nullptr ;
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Thread : : ID Thread : : main_thread_id = 1 ;
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SafeNumeric < Thread : : ID > Thread : : last_thread_id { 1 } ;
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thread_local Thread : : ID Thread : : caller_id = 1 ;
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void Thread : : _set_platform_funcs (
Error ( * p_set_name_func ) ( const String & ) ,
void ( * p_set_priority_func ) ( Thread : : Priority ) ,
void ( * p_init_func ) ( ) ,
void ( * p_term_func ) ( ) ) {
Thread : : set_name_func = p_set_name_func ;
Thread : : set_priority_func = p_set_priority_func ;
Thread : : init_func = p_init_func ;
Thread : : term_func = p_term_func ;
}
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void Thread : : callback ( Thread * p_self , const Settings & p_settings , Callback p_callback , void * p_userdata ) {
Thread : : caller_id = p_self - > id ;
if ( set_priority_func ) {
set_priority_func ( p_settings . priority ) ;
}
if ( init_func ) {
init_func ( ) ;
}
ScriptServer : : thread_enter ( ) ; //scripts may need to attach a stack
p_callback ( p_userdata ) ;
ScriptServer : : thread_exit ( ) ;
if ( term_func ) {
term_func ( ) ;
}
}
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void Thread : : start ( Thread : : Callback p_callback , void * p_user , const Settings & p_settings ) {
if ( id ! = 0 ) {
# ifdef DEBUG_ENABLED
WARN_PRINT ( " A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ;
# endif
thread . detach ( ) ;
std : : thread empty_thread ;
thread . swap ( empty_thread ) ;
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}
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id = last_thread_id . increment ( ) ;
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std : : thread new_thread ( & Thread : : callback , this , p_settings , p_callback , p_user ) ;
thread . swap ( new_thread ) ;
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}
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bool Thread : : is_started ( ) const {
return id ! = 0 ;
}
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void Thread : : wait_to_finish ( ) {
if ( id ! = 0 ) {
thread . join ( ) ;
std : : thread empty_thread ;
thread . swap ( empty_thread ) ;
id = 0 ;
}
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}
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Error Thread : : set_name ( const String & p_name ) {
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if ( set_name_func ) {
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return set_name_func ( p_name ) ;
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}
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return ERR_UNAVAILABLE ;
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}
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Thread : : Thread ( ) :
id ( 0 ) { }
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Thread : : ~ Thread ( ) {
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if ( id ! = 0 ) {
# ifdef DEBUG_ENABLED
WARN_PRINT ( " A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ;
# endif
thread . detach ( ) ;
}
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}
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# endif