2018-02-22 13:39:41 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* godotsharp_export.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "godotsharp_export.h"
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
#include "core/version.h"
|
|
|
|
|
2018-02-22 13:39:41 +01:00
|
|
|
#include "../csharp_script.h"
|
|
|
|
#include "../godotsharp_defs.h"
|
|
|
|
#include "../godotsharp_dirs.h"
|
2018-10-03 19:01:57 +02:00
|
|
|
#include "../mono_gd/gd_mono_class.h"
|
|
|
|
#include "../mono_gd/gd_mono_marshal.h"
|
2018-02-22 13:39:41 +01:00
|
|
|
#include "godotsharp_builds.h"
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
|
|
|
|
String current_version = VERSION_FULL_CONFIG;
|
|
|
|
String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version);
|
|
|
|
return GDMonoMarshal::mono_string_from_godot(ProjectSettings::get_singleton()->globalize_path(templates_dir));
|
|
|
|
}
|
|
|
|
|
|
|
|
static MonoString *godot_icall_GodotSharpExport_GetDataDirName() {
|
|
|
|
String appname = ProjectSettings::get_singleton()->get("application/config/name");
|
|
|
|
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
|
|
|
|
return GDMonoMarshal::mono_string_from_godot("data_" + appname_safe);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GodotSharpExport::register_internal_calls() {
|
|
|
|
static bool registered = false;
|
|
|
|
ERR_FAIL_COND(registered);
|
|
|
|
registered = true;
|
|
|
|
|
|
|
|
mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetTemplatesDir", (void *)godot_icall_GodotSharpExport_GetTemplatesDir);
|
|
|
|
mono_add_internal_call("GodotSharpTools.Editor.GodotSharpExport::GetDataDirName", (void *)godot_icall_GodotSharpExport_GetDataDirName);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &) {
|
2018-02-22 13:39:41 +01:00
|
|
|
|
|
|
|
if (p_type != CSharpLanguage::get_singleton()->get_type())
|
|
|
|
return;
|
|
|
|
|
|
|
|
ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension());
|
|
|
|
|
|
|
|
// TODO what if the source file is not part of the game's C# project
|
|
|
|
|
|
|
|
if (!GLOBAL_GET("mono/export/include_scripts_content")) {
|
|
|
|
// We don't want to include the source code on exported games
|
|
|
|
add_file(p_path, Vector<uint8_t>(), false);
|
|
|
|
skip();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
|
|
|
|
|
|
|
|
// TODO right now there is no way to stop the export process with an error
|
|
|
|
|
2018-02-22 13:13:51 +01:00
|
|
|
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
|
2018-10-03 19:01:57 +02:00
|
|
|
ERR_FAIL_NULL(TOOLS_DOMAIN);
|
|
|
|
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
|
2018-02-22 13:13:51 +01:00
|
|
|
|
2018-02-22 13:39:41 +01:00
|
|
|
String build_config = p_debug ? "Debug" : "Release";
|
|
|
|
|
|
|
|
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
// Add dependency assemblies
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
Map<String, String> dependencies;
|
2018-02-22 13:39:41 +01:00
|
|
|
|
|
|
|
String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
|
|
|
|
if (project_dll_name.empty()) {
|
|
|
|
project_dll_name = "UnnamedProject";
|
|
|
|
}
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
|
|
|
|
String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
|
|
|
|
dependencies.insert(project_dll_name, project_dll_src_path);
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
{
|
|
|
|
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
|
|
|
|
ERR_FAIL_NULL(export_domain);
|
|
|
|
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
_GDMONO_SCOPE_DOMAIN_(export_domain);
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
GDMonoAssembly *scripts_assembly = NULL;
|
|
|
|
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
|
|
|
|
project_dll_src_dir, &scripts_assembly, /* refonly: */ true);
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
|
|
|
|
ERR_FAIL_COND(!load_success);
|
2018-02-22 13:39:41 +01:00
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
Vector<String> search_dirs;
|
|
|
|
GDMonoAssembly::fill_search_dirs(search_dirs);
|
|
|
|
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
|
|
|
|
ERR_FAIL_COND(depend_error != OK);
|
|
|
|
}
|
2018-02-22 13:39:41 +01:00
|
|
|
|
|
|
|
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
|
|
|
|
String depend_src_path = E->value();
|
|
|
|
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
|
|
|
|
ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
|
|
|
|
}
|
2018-10-03 19:01:57 +02:00
|
|
|
|
|
|
|
// Mono specific export template extras (data dir)
|
|
|
|
|
|
|
|
GDMonoClass *export_class = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "GodotSharpExport");
|
|
|
|
ERR_FAIL_NULL(export_class);
|
|
|
|
GDMonoMethod *export_begin_method = export_class->get_method("_ExportBegin", 4);
|
|
|
|
ERR_FAIL_NULL(export_begin_method);
|
|
|
|
|
|
|
|
MonoArray *features = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), p_features.size());
|
|
|
|
int i = 0;
|
|
|
|
for (const Set<String>::Element *E = p_features.front(); E; E = E->next()) {
|
|
|
|
MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get());
|
|
|
|
mono_array_set(features, MonoString *, i, boxed);
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
MonoBoolean debug = p_debug;
|
|
|
|
MonoString *path = GDMonoMarshal::mono_string_from_godot(p_path);
|
|
|
|
uint32_t flags = p_flags;
|
|
|
|
void *args[4] = { features, &debug, path, &flags };
|
|
|
|
MonoException *exc = NULL;
|
|
|
|
export_begin_method->invoke_raw(NULL, args, &exc);
|
|
|
|
|
|
|
|
if (exc) {
|
|
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
|
|
ERR_FAIL();
|
|
|
|
}
|
2018-02-22 13:39:41 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
|
|
|
|
|
|
|
|
FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
|
|
|
|
ERR_FAIL_COND_V(!f, false);
|
|
|
|
|
|
|
|
Vector<uint8_t> data;
|
|
|
|
data.resize(f->get_len());
|
|
|
|
f->get_buffer(data.ptrw(), data.size());
|
|
|
|
|
|
|
|
add_file(p_dst_path, data, false);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies) {
|
2018-02-22 13:39:41 +01:00
|
|
|
|
|
|
|
MonoImage *image = p_assembly->get_image();
|
|
|
|
|
|
|
|
for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
|
|
|
|
MonoAssemblyName *ref_aname = aname_prealloc;
|
|
|
|
mono_assembly_get_assemblyref(image, i, ref_aname);
|
|
|
|
String ref_name = mono_assembly_name_get_name(ref_aname);
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
if (r_dependencies.find(ref_name))
|
2018-02-22 13:39:41 +01:00
|
|
|
continue;
|
|
|
|
|
|
|
|
GDMonoAssembly *ref_assembly = NULL;
|
2018-10-03 19:01:57 +02:00
|
|
|
String path;
|
|
|
|
bool has_extension = ref_name.ends_with(".dll") || ref_name.ends_with(".exe");
|
|
|
|
|
|
|
|
for (int i = 0; i < p_search_dirs.size(); i++) {
|
|
|
|
const String &search_dir = p_search_dirs[i];
|
|
|
|
|
|
|
|
if (has_extension) {
|
|
|
|
path = search_dir.plus_file(ref_name);
|
|
|
|
if (FileAccess::exists(path)) {
|
|
|
|
GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
|
|
|
|
if (ref_assembly != NULL)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
path = search_dir.plus_file(ref_name + ".dll");
|
|
|
|
if (FileAccess::exists(path)) {
|
|
|
|
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
|
|
|
|
if (ref_assembly != NULL)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
path = search_dir.plus_file(ref_name + ".exe");
|
|
|
|
if (FileAccess::exists(path)) {
|
|
|
|
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
|
|
|
|
if (ref_assembly != NULL)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!ref_assembly) {
|
|
|
|
ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name);
|
2018-02-22 13:39:41 +01:00
|
|
|
ERR_FAIL_V(ERR_CANT_RESOLVE);
|
|
|
|
}
|
|
|
|
|
|
|
|
r_dependencies.insert(ref_name, ref_assembly->get_path());
|
|
|
|
|
2018-10-03 19:01:57 +02:00
|
|
|
Error err = _get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
|
2018-02-22 13:39:41 +01:00
|
|
|
if (err != OK)
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
GodotSharpExport::GodotSharpExport() {
|
|
|
|
// MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves.
|
|
|
|
// There isn't any api to allocate an empty one either, so we need to do it this way.
|
|
|
|
aname_prealloc = mono_assembly_name_new("whatever");
|
|
|
|
mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included)
|
|
|
|
}
|
|
|
|
|
|
|
|
GodotSharpExport::~GodotSharpExport() {
|
|
|
|
if (aname_prealloc)
|
|
|
|
mono_free(aname_prealloc);
|
|
|
|
}
|