virtualx-engine/platform/ios/app_delegate.mm

146 lines
6 KiB
Text
Raw Normal View History

/**************************************************************************/
/* app_delegate.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 02:10:30 +01:00
#import "app_delegate.h"
#import "godot_view.h"
#import "os_ios.h"
#import "view_controller.h"
2014-02-10 02:10:30 +01:00
#include "core/config/project_settings.h"
#import "drivers/coreaudio/audio_driver_coreaudio.h"
#include "main/main.h"
#import <AVFoundation/AVFoundation.h>
2019-08-17 17:27:29 +02:00
#import <AudioToolbox/AudioServices.h>
2017-05-14 09:28:59 +02:00
#define kRenderingFrequency 60
2014-02-10 02:10:30 +01:00
extern int gargc;
extern char **gargv;
extern int ios_main(int, char **);
extern void ios_finish();
2014-02-10 02:10:30 +01:00
@implementation AppDelegate
static ViewController *mainViewController = nil;
+ (ViewController *)viewController {
return mainViewController;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// TODO: might be required to make an early return, so app wouldn't crash because of timeout.
// TODO: logo screen is not displayed while shaders are compiling
// DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
2014-02-10 02:10:30 +01:00
CGRect windowBounds = [[UIScreen mainScreen] bounds];
2016-04-02 20:26:12 +02:00
2017-05-14 09:28:59 +02:00
// Create a full-screen window
self.window = [[UIWindow alloc] initWithFrame:windowBounds];
2016-04-02 20:26:12 +02:00
int err = ios_main(gargc, gargv);
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
exit(0);
return NO;
}
2016-04-02 20:26:12 +02:00
ViewController *viewController = [[ViewController alloc] init];
viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
2020-02-22 06:42:34 +01:00
self.window.rootViewController = viewController;
2016-04-02 20:26:12 +02:00
2017-05-14 09:28:59 +02:00
// Show the window
[self.window makeKeyAndVisible];
2017-05-14 09:28:59 +02:00
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(onAudioInterruption:)
name:AVAudioSessionInterruptionNotification
object:[AVAudioSession sharedInstance]];
mainViewController = viewController;
2016-04-02 20:26:12 +02:00
// prevent to stop music in another background app
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
return YES;
}
2014-02-10 02:10:30 +01:00
- (void)onAudioInterruption:(NSNotification *)notification {
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
NSLog(@"Audio interruption began");
OS_IOS::get_singleton()->on_focus_out();
} else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
NSLog(@"Audio interruption ended");
OS_IOS::get_singleton()->on_focus_in();
}
}
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
}
}
- (void)applicationWillTerminate:(UIApplication *)application {
ios_finish();
}
2014-02-10 02:10:30 +01:00
// When application goes to background (e.g. user switches to another app or presses Home),
// then applicationWillResignActive -> applicationDidEnterBackground are called.
// When user opens the inactive app again,
// applicationWillEnterForeground -> applicationDidBecomeActive are called.
// There are cases when applicationWillResignActive -> applicationDidBecomeActive
// sequence is called without the app going to background. For example, that happens
// if you open the app list without switching to another app or open/close the
// notification panel by swiping from the upper part of the screen.
2014-02-10 02:10:30 +01:00
- (void)applicationWillResignActive:(UIApplication *)application {
OS_IOS::get_singleton()->on_focus_out();
2014-02-10 02:10:30 +01:00
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
OS_IOS::get_singleton()->on_focus_in();
2014-02-10 02:10:30 +01:00
}
2017-04-09 13:22:40 +02:00
- (void)dealloc {
self.window = nil;
2014-02-10 02:10:30 +01:00
}
@end