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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSpinSlider" inherits= "Range" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Godot editor's control for editing numeric values.
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</brief_description>
<description >
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "flat" type= "bool" setter= "set_flat" getter= "is_flat" default= "false" >
</member>
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<member name= "focus_mode" type= "int" setter= "set_focus_mode" getter= "get_focus_mode" overrides= "Control" enum= "Control.FocusMode" default= "2" />
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<member name= "hide_slider" type= "bool" setter= "set_hide_slider" getter= "is_hiding_slider" default= "false" >
If [code]true[/code], the slider is hidden.
</member>
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<member name= "label" type= "String" setter= "set_label" getter= "get_label" default= """" >
</member>
<member name= "read_only" type= "bool" setter= "set_read_only" getter= "is_read_only" default= "false" >
</member>
</members>
<constants >
</constants>
</class>