virtualx-engine/doc/classes/ShaderMaterial.xml

50 lines
2 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A material that uses a custom [Shader] program.
</brief_description>
<description>
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
<method name="get_shader_uniform" qualifiers="const">
<return type="Variant" />
<param index="0" name="param" type="StringName" />
<description>
Returns the current value set for this material of a uniform in the shader.
</description>
</method>
2018-09-15 03:13:47 +02:00
<method name="property_can_revert">
<return type="bool" />
<param index="0" name="name" type="String" />
2018-09-15 03:13:47 +02:00
<description>
Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
2018-09-15 03:13:47 +02:00
</description>
</method>
<method name="property_get_revert">
<return type="Variant" />
<param index="0" name="name" type="String" />
2018-09-15 03:13:47 +02:00
<description>
Returns the default value of the material property with given [code]name[/code].
2018-09-15 03:13:47 +02:00
</description>
</method>
<method name="set_shader_uniform">
<return type="void" />
<param index="0" name="param" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
Changes the value set for this material of a uniform in the shader.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
</methods>
2018-01-11 23:38:35 +01:00
<members>
2019-07-15 20:42:47 +02:00
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material.
2018-01-11 23:38:35 +01:00
</member>
</members>
</class>