Add note about using AudioListener2D

There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'

(cherry picked from commit a7ebc6fb18)
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Dan Boorstein 2022-08-09 16:31:12 -08:00 committed by Rémi Verschelde
parent ddb568731a
commit 09fb05bc05

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@ -4,7 +4,8 @@
Plays positional sound in 2D space. Plays positional sound in 2D space.
</brief_description> </brief_description>
<description> <description>
Plays audio that dampens with distance from screen center. Plays audio that dampens with distance from a given position.
By default, audio is heard from the screen center. This can be changed by adding a [Listener2D] node to the scene and enabling it by calling [method Listener2D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally. See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description> </description>