Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
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Plays positional sound in 2D space.
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</brief_description>
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<description>
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Plays audio that dampens with distance from screen center.
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Plays audio that dampens with distance from a given position.
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By default, audio is heard from the screen center. This can be changed by adding a [Listener2D] node to the scene and enabling it by calling [method Listener2D.make_current] on it.
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See also [AudioStreamPlayer] to play a sound non-positionally.
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[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
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</description>
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