Smarter node placement after duplicating
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36d8936b8b
commit
0cd9a65aa4
2 changed files with 21 additions and 2 deletions
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@ -572,6 +572,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Node *node = E->get();
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Node *parent = node->get_parent();
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Node *selection_tail = _get_selection_group_tail(node, selection);
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List<Node *> owned;
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node->get_owned_by(node->get_owner(), &owned);
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@ -589,7 +590,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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dup->set_name(parent->validate_child_name(dup));
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editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", node, dup);
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editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", selection_tail, dup);
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for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
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if (!duplimap.has(F->get())) {
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@ -597,7 +598,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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continue;
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}
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Node *d = duplimap[F->get()];
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editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
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editor_data->get_undo_redo().add_do_method(d, "set_owner", selection_tail->get_owner());
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}
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editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
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editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
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@ -1884,6 +1885,23 @@ void SceneTreeDock::_selection_changed() {
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_update_script_button();
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}
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Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list) {
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Node *tail = p_node;
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Node *parent = tail->get_parent();
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for (int i = p_node->get_position_in_parent(); i < parent->get_child_count(); i++) {
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Node *sibling = parent->get_child(i);
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if (p_list.find(sibling))
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tail = sibling;
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else
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break;
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}
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return tail;
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}
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void SceneTreeDock::_create() {
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if (current_option == TOOL_NEW) {
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@ -195,6 +195,7 @@ class SceneTreeDock : public VBoxContainer {
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bool _validate_no_foreign();
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void _selection_changed();
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void _update_script_button();
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Node *_get_selection_group_tail(Node *p_node, List<Node *> p_list);
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void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
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