Fixed node scaling arrows being wrong

Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
This commit is contained in:
SekoiaTree 2020-08-06 18:56:56 +02:00 committed by Rémi Verschelde
parent d2636cd30f
commit 0d8b2d34e1
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GPG key ID: C3336907360768E1

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@ -2488,6 +2488,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
// Change the cursor
CursorShape c = CURSOR_ARROW;
bool should_switch = false;
if (drag_selection.size() != 0) {
float angle = drag_selection[0]->_edit_get_rotation();
should_switch = abs(Math::cos(angle)) < Math_SQRT12;
}
switch (drag_type) {
case DRAG_NONE:
switch (tool) {
@ -2510,21 +2515,37 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
case DRAG_LEFT:
case DRAG_RIGHT:
case DRAG_V_GUIDE:
c = CURSOR_HSIZE;
if (should_switch) {
c = CURSOR_VSIZE;
} else {
c = CURSOR_HSIZE;
}
break;
case DRAG_TOP:
case DRAG_BOTTOM:
case DRAG_H_GUIDE:
c = CURSOR_VSIZE;
if (should_switch) {
c = CURSOR_HSIZE;
} else {
c = CURSOR_VSIZE;
}
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
case DRAG_DOUBLE_GUIDE:
c = CURSOR_FDIAGSIZE;
if (should_switch) {
c = CURSOR_BDIAGSIZE;
} else {
c = CURSOR_FDIAGSIZE;
}
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
c = CURSOR_BDIAGSIZE;
if (should_switch) {
c = CURSOR_FDIAGSIZE;
} else {
c = CURSOR_BDIAGSIZE;
}
break;
case DRAG_MOVE:
c = CURSOR_MOVE;