Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.
(cherry picked from commit 8221037be0
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2 changed files with 7 additions and 3 deletions
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@ -501,6 +501,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
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_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
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// Use a similar color to the 2D editor selection.
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_initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
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hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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// If a line is a multiple of this, it uses the primary grid color.
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// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
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_initial_set("editors/3d/primary_grid_steps", 8);
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@ -4534,8 +4534,8 @@ void SpatialEditor::_generate_selection_boxes() {
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Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
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mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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// Use a similar color to the 2D editor selection.
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mat->set_albedo(Color(1, 0.5, 0));
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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mat->set_albedo(selection_box_color);
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mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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st->set_material(mat);
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selection_box = st->commit();
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@ -4543,7 +4543,7 @@ void SpatialEditor::_generate_selection_boxes() {
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Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial);
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mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
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mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
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mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
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mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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st_xray->set_material(mat_xray);
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selection_box_xray = st_xray->commit();
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