Add an editor setting for the 3D selection box color

A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
This commit is contained in:
Hugo Locurcio 2020-12-29 07:35:59 +01:00 committed by Rémi Verschelde
parent a227eefd2d
commit 1062bedaaa
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 7 additions and 3 deletions

View file

@ -501,6 +501,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5)); _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5)); _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
// Use a similar color to the 2D editor selection.
_initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// If a line is a multiple of this, it uses the primary grid color. // If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design. // Use a power of 2 value by default as it's more common to use powers of 2 in level design.
_initial_set("editors/3d/primary_grid_steps", 8); _initial_set("editors/3d/primary_grid_steps", 8);

View file

@ -4534,8 +4534,8 @@ void SpatialEditor::_generate_selection_boxes() {
Ref<SpatialMaterial> mat = memnew(SpatialMaterial); Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
// Use a similar color to the 2D editor selection. const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
mat->set_albedo(Color(1, 0.5, 0)); mat->set_albedo(selection_box_color);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
st->set_material(mat); st->set_material(mat);
selection_box = st->commit(); selection_box = st->commit();
@ -4543,7 +4543,7 @@ void SpatialEditor::_generate_selection_boxes() {
Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial); Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial);
mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true); mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
mat_xray->set_albedo(Color(1, 0.5, 0, 0.15)); mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
st_xray->set_material(mat_xray); st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit(); selection_box_xray = st_xray->commit();