update inertia/freelook settings values + renamed free_orbit... to

oribit...
This commit is contained in:
toger5 2017-09-19 01:34:19 +02:00
parent 1a8a80368e
commit 117eb16adb
2 changed files with 22 additions and 13 deletions

View file

@ -661,38 +661,47 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/3d/default_z_near", 0.1);
set("editors/3d/default_z_far", 500.0);
// navigation
set("editors/3d/navigation_scheme", 0);
hints["editors/3d/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
set("editors/3d/zoom_style", 0);
hints["editors/3d/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
set("editors/3d/emulate_3_button_mouse", false);
set("editors/3d/orbit_modifier", 0);
hints["editors/3d/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
set("editors/3d/pan_modifier", 1);
hints["editors/3d/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
set("editors/3d/zoom_modifier", 4);
hints["editors/3d/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
set("editors/3d/emulate_numpad", false);
set("editors/3d/emulate_3_button_mouse", false);
set("editors/3d/warped_mouse_panning", true);
// navigation feel
set("editors/3d/orbit_sensitivity", 0.4);
hints["editors/3d/orbit_sensitivity"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
set("editors/3d/orbit_inertia", 0.15);
hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/translation_inertia", 0.15);
hints["editors/3d/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/zoom_inertia", 0.1);
hints["editors/3d/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/manipulation_orbit_inertia", 0.1);
hints["editors/3d/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/manipulation_translation_inertia", 0.1);
hints["editors/3d/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/orbit_inertia", 0.2);
hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/freelook_inertia", 0.2);
// freelook
set("editors/3d/freelook_inertia", 0.1);
hints["editors/3d/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
set("editors/3d/freelook_base_speed", 0.5);
hints["editors/3d/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.1");
set("editors/3d/freelook_activation_modifier", 0);
hints["editors/3d/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
set("editors/3d/freelook_modifier_speed_factor", 5.0);
set("editors/3d/freelook_modifier_speed_factor", 3.0);
hints["editors/3d/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1");
set("editors/2d/bone_width", 5);
set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));

View file

@ -77,11 +77,11 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
camera->set_perspective(get_fov(), get_znear(), get_zfar());
//when not being manipulated, move softly
float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.15);
float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.15);
float free_orbit_inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.15);
float free_translation_inertia = EDITOR_DEF("editors/3d/translation_inertia", 0.15);
//when being manipulated, move more quickly
float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.075);
float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.075);
float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.1);
float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.1);
float zoom_inertia = EDITOR_DEF("editors/3d/zoom_inertia", 0.0);