update inertia/freelook settings values + renamed free_orbit... to
oribit...
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1a8a80368e
commit
117eb16adb
2 changed files with 22 additions and 13 deletions
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@ -661,38 +661,47 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("editors/3d/default_z_near", 0.1);
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set("editors/3d/default_z_far", 500.0);
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// navigation
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set("editors/3d/navigation_scheme", 0);
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hints["editors/3d/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
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set("editors/3d/zoom_style", 0);
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hints["editors/3d/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
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set("editors/3d/emulate_3_button_mouse", false);
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set("editors/3d/orbit_modifier", 0);
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hints["editors/3d/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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set("editors/3d/pan_modifier", 1);
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hints["editors/3d/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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set("editors/3d/zoom_modifier", 4);
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hints["editors/3d/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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set("editors/3d/emulate_numpad", false);
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set("editors/3d/emulate_3_button_mouse", false);
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set("editors/3d/warped_mouse_panning", true);
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// navigation feel
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set("editors/3d/orbit_sensitivity", 0.4);
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hints["editors/3d/orbit_sensitivity"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
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set("editors/3d/orbit_inertia", 0.15);
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hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/translation_inertia", 0.15);
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hints["editors/3d/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/zoom_inertia", 0.1);
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hints["editors/3d/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/manipulation_orbit_inertia", 0.1);
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hints["editors/3d/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/manipulation_translation_inertia", 0.1);
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hints["editors/3d/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/orbit_inertia", 0.2);
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hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/freelook_inertia", 0.2);
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// freelook
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set("editors/3d/freelook_inertia", 0.1);
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hints["editors/3d/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/freelook_base_speed", 0.5);
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hints["editors/3d/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.1");
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set("editors/3d/freelook_activation_modifier", 0);
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hints["editors/3d/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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set("editors/3d/freelook_modifier_speed_factor", 5.0);
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set("editors/3d/freelook_modifier_speed_factor", 3.0);
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hints["editors/3d/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1");
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set("editors/2d/bone_width", 5);
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set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
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@ -77,11 +77,11 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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//when not being manipulated, move softly
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float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.15);
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float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.15);
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float free_orbit_inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.15);
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float free_translation_inertia = EDITOR_DEF("editors/3d/translation_inertia", 0.15);
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//when being manipulated, move more quickly
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float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.075);
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float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.075);
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float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.1);
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float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.1);
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float zoom_inertia = EDITOR_DEF("editors/3d/zoom_inertia", 0.0);
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