Merge pull request #68246 from arkology/3x_progressbar_atlastexture_radial

[3.x] AtlasTexture in radial modes of TextureProgress
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Rémi Verschelde 2022-11-09 13:14:45 +01:00
commit 11c14ce951
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@ -473,18 +473,37 @@ void TextureProgress::_notification(int p_what) {
} }
pts.append(to); pts.append(to);
Ref<AtlasTexture> atlas_progress = progress;
bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
Rect2 region_rect;
Size2 atlas_size;
if (valid_atlas_progress) {
region_rect = atlas_progress->get_region();
atlas_size = atlas_progress->get_atlas()->get_size();
}
Vector<Point2> uvs; Vector<Point2> uvs;
Vector<Point2> points; Vector<Point2> points;
uvs.push_back(get_relative_center());
points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
for (int i = 0; i < pts.size(); i++) { for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]); Point2 uv = unit_val_to_uv(pts[i]);
if (uvs.find(uv) >= 0) { if (uvs.find(uv) >= 0) {
continue; continue;
} }
uvs.push_back(uv);
points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y)); points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
if (valid_atlas_progress) {
uv.x = Math::range_lerp(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
uv.y = Math::range_lerp(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
}
uvs.push_back(uv);
} }
Point2 center_point = get_relative_center();
points.push_back(progress_offset + s * center_point);
if (valid_atlas_progress) {
center_point.x = Math::range_lerp(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
center_point.y = Math::range_lerp(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
}
uvs.push_back(center_point);
Vector<Color> colors; Vector<Color> colors;
colors.push_back(tint_progress); colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress); draw_polygon(points, colors, uvs, progress);