Merge pull request #36267 from timothyqiu/conn-enter-crash
Fixes crash when pressing enter in ConnectDialog with nothing selected
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commit
1238d08d07
2 changed files with 4 additions and 13 deletions
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@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() {
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return;
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}
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Node *target = tree->get_selected();
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if (!target) {
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return; // Nothing selected in the tree, not an error.
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}
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if (target->get_script().is_null()) {
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if (!target->has_method(dst_method->get_text())) {
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error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
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@ -149,16 +152,6 @@ void ConnectDialog::_tree_node_selected() {
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_update_ok_enabled();
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}
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/*
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* Called each time a target node is activated within the target node tree.
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*/
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void ConnectDialog::_tree_item_activated() {
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if (!get_ok()->is_disabled()) {
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get_ok()->emit_signal("pressed");
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}
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}
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/*
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* Adds a new parameter bind to connection.
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*/
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@ -243,7 +236,6 @@ void ConnectDialog::_bind_methods() {
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ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
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ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
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ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
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ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
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ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
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ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
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ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
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@ -397,7 +389,7 @@ ConnectDialog::ConnectDialog() {
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tree = memnew(SceneTreeEditor(false));
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tree->set_connecting_signal(true);
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tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
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tree->get_scene_tree()->connect("item_activated", this, "_ok");
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tree->connect("node_selected", this, "_tree_node_selected");
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tree->set_connect_to_script_mode(true);
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@ -76,7 +76,6 @@ class ConnectDialog : public ConfirmationDialog {
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void ok_pressed();
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void _cancel_pressed();
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void _tree_node_selected();
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void _tree_item_activated();
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void _add_bind();
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void _remove_bind();
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void _advanced_pressed();
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