Merge pull request #46216 from Chaosus/fix_scenetree_timeout

Fix connecting signal to `SceneTreeEditor::update_timer`
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Rémi Verschelde 2021-02-19 13:39:50 +01:00 committed by GitHub
commit 13303dd56d
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@ -1194,7 +1194,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);