CI: Bump BASE_BRANCH from 3.2 to 3.x
This was forgotten when renaming 3.2.4 to 3.3. Once 3.3-stable is out and we branch off to 3.3, the BASE_BRANCH should be bumped to 3.3 in that branch.
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7 changed files with 7 additions and 7 deletions
2
.github/workflows/android_builds.yml
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.github/workflows/android_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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ANDROID_NDK_VERSION: 21.1.6352462
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.github/workflows/ios_builds.yml
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.github/workflows/ios_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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2
.github/workflows/javascript_builds.yml
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.github/workflows/javascript_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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EM_VERSION: 1.39.20
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2
.github/workflows/linux_builds.yml
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.github/workflows/linux_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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2
.github/workflows/macos_builds.yml
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.github/workflows/macos_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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2
.github/workflows/server_builds.yml
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2
.github/workflows/server_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Cache Settings
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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2
.github/workflows/windows_builds.yml
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.github/workflows/windows_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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