Merge pull request #74349 from JohanAR/fix-instance-uniforms
Fix instance uniforms breaking when setting a new mesh.
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@ -653,6 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
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geom->geometry_instance->set_use_baked_light(instance->baked_light);
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geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi);
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geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
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geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset);
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geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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if (instance->lightmap_sh.size() == 9) {
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geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());
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