Add external texture support (GLES3)

Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
This commit is contained in:
David Snopek 2023-10-14 03:58:59 -07:00
parent 2be730a05b
commit 1a6f8512bc
24 changed files with 355 additions and 5 deletions

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ExternalTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture which displays the content of an external buffer.
</brief_description>
<description>
Displays the content of an external buffer provided by the platform.
Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan).
[b]Note:[/b] This is currently only supported in Android builds.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_external_texture_id" qualifiers="const">
<return type="int" />
<description>
Returns the external texture ID.
Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android.
</description>
</method>
<method name="set_external_buffer_id">
<return type="void" />
<param index="0" name="external_buffer_id" type="int" />
<description>
Sets the external buffer ID.
Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android.
</description>
</method>
</methods>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(256, 256)">
External texture size.
</member>
</members>
</class>

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@ -5660,7 +5660,10 @@
<constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderParameterType"> <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderParameterType">
Cubemap sampler global shader parameter ([code]global uniform samplerCube ...[/code]). Exposed as a [Cubemap] in the editor UI. Cubemap sampler global shader parameter ([code]global uniform samplerCube ...[/code]). Exposed as a [Cubemap] in the editor UI.
</constant> </constant>
<constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderParameterType"> <constant name="GLOBAL_VAR_TYPE_SAMPLEREXT" value="28" enum="GlobalShaderParameterType">
External sampler global shader parameter ([code]global uniform samplerExternalOES ...[/code]). Exposed as a [ExternalTexture] in the editor UI.
</constant>
<constant name="GLOBAL_VAR_TYPE_MAX" value="29" enum="GlobalShaderParameterType">
Represents the size of the [enum GlobalShaderParameterType] enum. Represents the size of the [enum GlobalShaderParameterType] enum.
</constant> </constant>
<constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo"> <constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">

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@ -189,6 +189,14 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
} }
builder.append("\n"); //make sure defines begin at newline builder.append("\n"); //make sure defines begin at newline
// Optional support for external textures.
if (GLES3::Config::get_singleton()->external_texture_supported) {
builder.append("#extension GL_OES_EGL_image_external : enable\n");
builder.append("#extension GL_OES_EGL_image_external_essl3 : enable\n");
} else {
builder.append("#define samplerExternalOES sampler2D\n");
}
// Insert multiview extension loading, because it needs to appear before // Insert multiview extension loading, because it needs to appear before
// any non-preprocessor code (like the "precision highp..." lines below). // any non-preprocessor code (like the "precision highp..." lines below).
builder.append("#ifdef USE_MULTIVIEW\n"); builder.append("#ifdef USE_MULTIVIEW\n");

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@ -138,6 +138,7 @@ Config::Config() {
// These are GLES only // These are GLES only
rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture"); rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture"); rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");
if (multiview_supported) { if (multiview_supported) {
eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR"); eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
@ -166,6 +167,13 @@ Config::Config() {
rt_msaa_multiview_supported = false; rt_msaa_multiview_supported = false;
} }
} }
if (external_texture_supported) {
eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (eglEGLImageTargetTexture2DOES == nullptr) {
external_texture_supported = false;
}
}
#endif #endif
force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");

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@ -45,6 +45,7 @@ typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint,
typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei); typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
typedef void (*PFNEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum, void *);
#endif #endif
namespace GLES3 { namespace GLES3 {
@ -91,6 +92,7 @@ public:
bool rt_msaa_supported = false; bool rt_msaa_supported = false;
bool rt_msaa_multiview_supported = false; bool rt_msaa_multiview_supported = false;
bool multiview_supported = false; bool multiview_supported = false;
bool external_texture_supported = false;
// Adreno 3XX compatibility // Adreno 3XX compatibility
bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles' bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
@ -104,6 +106,7 @@ public:
PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr; PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr; PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
PFNEGLIMAGETARGETTEXTURE2DOESPROC eglEGLImageTargetTexture2DOES = nullptr;
#endif #endif
static Config *get_singleton() { return singleton; }; static Config *get_singleton() { return singleton; };

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@ -675,6 +675,7 @@ static const GLenum target_from_type[ShaderLanguage::TYPE_MAX] = {
GL_TEXTURE_3D, // TYPE_USAMPLER3D, GL_TEXTURE_3D, // TYPE_USAMPLER3D,
GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBE, GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBE,
GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBEARRAY, GL_TEXTURE_CUBE_MAP, // TYPE_SAMPLERCUBEARRAY,
_GL_TEXTURE_EXTERNAL_OES, // TYPE_SAMPLEREXT
GL_TEXTURE_2D, // TYPE_STRUCT GL_TEXTURE_2D, // TYPE_STRUCT
}; };
@ -946,6 +947,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type."); ERR_PRINT_ONCE("Type: SamplerCubeArray not supported in GL Compatibility rendering backend, please use another type.");
} break; } break;
case ShaderLanguage::TYPE_SAMPLEREXT: {
gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_EXT);
} break;
case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D:
@ -1949,6 +1953,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
"sampler2DArray", "sampler2DArray",
"sampler3D", "sampler3D",
"samplerCube", "samplerCube",
"samplerExternalOES"
}; };
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX; RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
@ -2661,7 +2666,11 @@ static void bind_uniforms_generic(const Vector<RID> &p_textures, const Vector<Sh
const ShaderCompiler::GeneratedCode::Texture &texture_uniform = texture_uniforms[texture_uniform_index]; const ShaderCompiler::GeneratedCode::Texture &texture_uniform = texture_uniforms[texture_uniform_index];
if (texture) { if (texture) {
glActiveTexture(GL_TEXTURE0 + texture_offset + ti); glActiveTexture(GL_TEXTURE0 + texture_offset + ti);
glBindTexture(target_from_type[texture_uniform.type], texture->tex_id); GLenum target = target_from_type[texture_uniform.type];
if (target == _GL_TEXTURE_EXTERNAL_OES && !GLES3::Config::get_singleton()->external_texture_supported) {
target = GL_TEXTURE_2D;
}
glBindTexture(target, texture->tex_id);
if (texture->render_target) { if (texture->render_target) {
texture->render_target->used_in_frame = true; texture->render_target->used_in_frame = true;
} }

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@ -152,6 +152,11 @@ TextureStorage::TextureStorage() {
texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image); texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image);
} }
{
default_gl_textures[DEFAULT_GL_TEXTURE_EXT] = texture_allocate();
texture_external_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_EXT], 1, 1, 0);
}
{ {
unsigned char pixel_data[4 * 4 * 4]; unsigned char pixel_data[4 * 4 * 4];
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
@ -769,6 +774,48 @@ void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_im
texture_set_data(p_texture, p_image); texture_set_data(p_texture, p_image);
} }
void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
Texture texture;
texture.active = true;
texture.alloc_width = texture.width = p_width;
texture.alloc_height = texture.height = p_height;
texture.real_format = texture.format = Image::FORMAT_RGB8;
texture.type = Texture::TYPE_2D;
if (GLES3::Config::get_singleton()->external_texture_supported) {
texture.target = _GL_TEXTURE_EXTERNAL_OES;
} else {
texture.target = GL_TEXTURE_2D;
}
glGenTextures(1, &texture.tex_id);
glBindTexture(texture.target, texture.tex_id);
#ifdef ANDROID_ENABLED
if (texture.target == _GL_TEXTURE_EXTERNAL_OES) {
if (p_external_buffer) {
GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast<void *>(p_external_buffer));
}
texture.total_data_size = 0;
} else
#endif
{
// If external textures aren't supported, allocate an empty 1x1 texture.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
texture.total_data_size = 3;
}
glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(texture.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture External");
texture_owner.initialize_rid(p_texture, texture);
glBindTexture(texture.target, 0);
}
void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
ERR_FAIL_COND(p_layers.is_empty()); ERR_FAIL_COND(p_layers.is_empty());
@ -930,6 +977,22 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size); GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size);
} }
void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex);
tex->alloc_width = tex->width = p_width;
tex->alloc_height = tex->height = p_height;
#ifdef ANDROID_ENABLED
if (tex->target == _GL_TEXTURE_EXTERNAL_OES && p_external_buffer) {
glBindTexture(_GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
GLES3::Config::get_singleton()->eglEGLImageTargetTexture2DOES(_GL_TEXTURE_EXTERNAL_OES, reinterpret_cast<void *>(p_external_buffer));
glBindTexture(_GL_TEXTURE_EXTERNAL_OES, 0);
}
#endif
}
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture); Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex); ERR_FAIL_NULL(tex);

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@ -126,6 +126,7 @@ enum DefaultGLTexture {
DEFAULT_GL_TEXTURE_3D_BLACK, DEFAULT_GL_TEXTURE_3D_BLACK,
DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE, DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_GL_TEXTURE_2D_UINT, DEFAULT_GL_TEXTURE_2D_UINT,
DEFAULT_GL_TEXTURE_EXT,
DEFAULT_GL_TEXTURE_MAX DEFAULT_GL_TEXTURE_MAX
}; };
@ -512,12 +513,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override; virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override; virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override; virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
//these two APIs can be used together or in combination with the others. //these two APIs can be used together or in combination with the others.

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@ -1518,7 +1518,6 @@ const char *RenamesMap3To4::class_renames[][2] = {
{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
{ "EditorSpatialGizmo", "EditorNode3DGizmo" }, { "EditorSpatialGizmo", "EditorNode3DGizmo" },
{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
{ "ExternalTexture", "ImageTexture" },
{ "GIProbe", "VoxelGI" }, { "GIProbe", "VoxelGI" },
{ "GIProbeData", "VoxelGIData" }, { "GIProbeData", "VoxelGIData" },
{ "Generic6DOFJoint", "Generic6DOFJoint3D" }, { "Generic6DOFJoint", "Generic6DOFJoint3D" },

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@ -117,6 +117,7 @@
#include "scene/resources/compressed_texture.h" #include "scene/resources/compressed_texture.h"
#include "scene/resources/curve_texture.h" #include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h" #include "scene/resources/environment.h"
#include "scene/resources/external_texture.h"
#include "scene/resources/font.h" #include "scene/resources/font.h"
#include "scene/resources/gradient.h" #include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h" #include "scene/resources/gradient_texture.h"
@ -926,6 +927,7 @@ void register_scene_types() {
GDREGISTER_CLASS(GradientTexture2D); GDREGISTER_CLASS(GradientTexture2D);
GDREGISTER_CLASS(AnimatedTexture); GDREGISTER_CLASS(AnimatedTexture);
GDREGISTER_CLASS(CameraTexture); GDREGISTER_CLASS(CameraTexture);
GDREGISTER_CLASS(ExternalTexture);
GDREGISTER_VIRTUAL_CLASS(TextureLayered); GDREGISTER_VIRTUAL_CLASS(TextureLayered);
GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered); GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
GDREGISTER_VIRTUAL_CLASS(Texture3D); GDREGISTER_VIRTUAL_CLASS(Texture3D);

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@ -0,0 +1,92 @@
/**************************************************************************/
/* external_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "external_texture.h"
#include "drivers/gles3/storage/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
void ExternalTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
ClassDB::bind_method(D_METHOD("set_external_buffer_id", "external_buffer_id"), &ExternalTexture::set_external_buffer_id);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
uint64_t ExternalTexture::get_external_texture_id() const {
return RenderingServer::get_singleton()->texture_get_native_handle(texture);
}
void ExternalTexture::set_size(const Size2 &p_size) {
if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
size = p_size;
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
emit_changed();
}
}
Size2 ExternalTexture::get_size() const {
return size;
}
void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
if (p_external_buffer != external_buffer) {
external_buffer = p_external_buffer;
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
}
}
int ExternalTexture::get_width() const {
return size.width;
}
int ExternalTexture::get_height() const {
return size.height;
}
bool ExternalTexture::has_alpha() const {
return false;
}
RID ExternalTexture::get_rid() const {
return texture;
}
ExternalTexture::ExternalTexture() {
texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
}
ExternalTexture::~ExternalTexture() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(texture);
}
}

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@ -0,0 +1,66 @@
/**************************************************************************/
/* external_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EXTERNAL_TEXTURE_H
#define EXTERNAL_TEXTURE_H
#include "scene/resources/texture.h"
// External textures as defined by OES_EGL_image_external (GLES) or VK_ANDROID_external_memory_android_hardware_buffer (Vulkan).
class ExternalTexture : public Texture2D {
GDCLASS(ExternalTexture, Texture2D);
private:
RID texture;
Size2 size = Size2(256, 256);
uint64_t external_buffer = 0;
protected:
static void _bind_methods();
public:
uint64_t get_external_texture_id() const;
virtual Size2 get_size() const override;
void set_size(const Size2 &p_size);
void set_external_buffer_id(uint64_t p_external_buffer);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
ExternalTexture();
~ExternalTexture();
};
#endif // EXTERNAL_TEXTURE_H

View file

@ -90,12 +90,14 @@ public:
}; };
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {} virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {} virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); } virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {} virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {} virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override {}
virtual void texture_proxy_update(RID p_proxy, RID p_base) override {} virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
//these two APIs can be used together or in combination with the others. //these two APIs can be used together or in combination with the others.

View file

@ -200,6 +200,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
#endif #endif
builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n"); builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
builder.append("#define samplerExternalOES sampler2D\n");
builder.append("#define textureExternalOES texture2D\n");
} break; } break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)

View file

@ -1639,6 +1639,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
"sampler2DArray", "sampler2DArray",
"sampler3D", "sampler3D",
"samplerCube", "samplerCube",
"samplerExternalOES",
}; };
RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX; RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;

View file

@ -1087,6 +1087,9 @@ void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format
texture_owner.initialize_rid(p_texture, texture); texture_owner.initialize_rid(p_texture, texture);
} }
void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
}
void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
Texture *tex = texture_owner.get_or_null(p_base); Texture *tex = texture_owner.get_or_null(p_base);
ERR_FAIL_NULL(tex); ERR_FAIL_NULL(tex);
@ -1361,6 +1364,9 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
} }
void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
}
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.get_or_null(p_texture); Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_NULL(tex); ERR_FAIL_NULL(tex);

View file

@ -491,12 +491,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override; virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override; virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override; virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
//these two APIs can be used together or in combination with the others. //these two APIs can be used together or in combination with the others.

View file

@ -162,6 +162,17 @@ public:
return ret; \ return ret; \
} }
#define FUNCRIDTEX3(m_type, m_type1, m_type2, m_type3) \
virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3) override { \
RID ret = RSG::texture_storage->texture_allocate(); \
if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \
RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3); \
} else { \
command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3); \
} \
return ret; \
}
#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ #define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \
virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \
RID ret = RSG::texture_storage->texture_allocate(); \ RID ret = RSG::texture_storage->texture_allocate(); \
@ -177,6 +188,7 @@ public:
FUNCRIDTEX1(texture_2d, const Ref<Image> &) FUNCRIDTEX1(texture_2d, const Ref<Image> &)
FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType) FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType)
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &) FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &)
FUNCRIDTEX3(texture_external, int, int, uint64_t)
FUNCRIDTEX1(texture_proxy, RID) FUNCRIDTEX1(texture_proxy, RID)
// Called directly, not through the command queue. // Called directly, not through the command queue.
@ -187,6 +199,7 @@ public:
//these go through command queue if they are in another thread //these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref<Image> &, int) FUNC3(texture_2d_update, RID, const Ref<Image> &, int)
FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &)
FUNC4(texture_external_update, RID, int, int, uint64_t)
FUNC2(texture_proxy_update, RID, RID) FUNC2(texture_proxy_update, RID, RID)
//these also go pass-through //these also go pass-through

View file

@ -113,6 +113,8 @@ static int _get_datatype_alignment(SL::DataType p_type) {
return 16; return 16;
case SL::TYPE_SAMPLERCUBEARRAY: case SL::TYPE_SAMPLERCUBEARRAY:
return 16; return 16;
case SL::TYPE_SAMPLEREXT:
return 16;
case SL::TYPE_STRUCT: case SL::TYPE_STRUCT:
return 0; return 0;
case SL::TYPE_MAX: { case SL::TYPE_MAX: {

View file

@ -315,6 +315,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} }, { TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} }, { TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} }, { TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLEREXT, "samplerExternalOES", KCF_SAMPLER_DATATYPE, {}, {} },
// interpolation qualifiers // interpolation qualifiers
@ -1027,7 +1028,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
p_type == TK_TYPE_ISAMPLER3D || p_type == TK_TYPE_ISAMPLER3D ||
p_type == TK_TYPE_USAMPLER3D || p_type == TK_TYPE_USAMPLER3D ||
p_type == TK_TYPE_SAMPLERCUBE || p_type == TK_TYPE_SAMPLERCUBE ||
p_type == TK_TYPE_SAMPLERCUBEARRAY); p_type == TK_TYPE_SAMPLERCUBEARRAY ||
p_type == TK_TYPE_SAMPLEREXT);
} }
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
@ -1162,6 +1164,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "samplerCube"; return "samplerCube";
case TYPE_SAMPLERCUBEARRAY: case TYPE_SAMPLERCUBEARRAY:
return "samplerCubeArray"; return "samplerCubeArray";
case TYPE_SAMPLEREXT:
return "samplerExternalOES";
case TYPE_STRUCT: case TYPE_STRUCT:
return "struct"; return "struct";
case TYPE_MAX: case TYPE_MAX:
@ -3169,6 +3173,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
// textureProj // textureProj
@ -4482,7 +4488,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
case ShaderLanguage::TYPE_USAMPLER2D: case ShaderLanguage::TYPE_USAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLERCUBE: case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
case ShaderLanguage::TYPE_SAMPLEREXT: {
// Texture types, likely not relevant here. // Texture types, likely not relevant here.
break; break;
} }
@ -4707,6 +4714,17 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.hint_string = "Texture3D"; pi.hint_string = "Texture3D";
} }
} break; } break;
case ShaderLanguage::TYPE_SAMPLEREXT: {
if (p_uniform.array_size > 0) {
pi.type = Variant::ARRAY;
pi.hint = PROPERTY_HINT_ARRAY_TYPE;
pi.hint_string = MAKE_RESOURCE_TYPE_HINT("ExternalTexture");
} else {
pi.type = Variant::OBJECT;
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "ExternalTexture";
}
} break;
case ShaderLanguage::TYPE_STRUCT: { case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this. // FIXME: Implement this.
} break; } break;
@ -4780,6 +4798,8 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
return 16; return 16;
case TYPE_SAMPLERCUBEARRAY: case TYPE_SAMPLERCUBEARRAY:
return 16; return 16;
case TYPE_SAMPLEREXT:
return 16;
case TYPE_STRUCT: case TYPE_STRUCT:
return 0; return 0;
case TYPE_MAX: { case TYPE_MAX: {
@ -4921,6 +4941,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
TYPE_UINT, TYPE_UINT,
TYPE_FLOAT, TYPE_FLOAT,
TYPE_FLOAT, TYPE_FLOAT,
TYPE_FLOAT,
TYPE_VOID, TYPE_VOID,
}; };
@ -4963,6 +4984,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
1, 1,
1, 1,
1, 1,
1,
}; };
static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX); static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);

View file

@ -91,6 +91,7 @@ public:
TK_TYPE_USAMPLER3D, TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE, TK_TYPE_SAMPLERCUBE,
TK_TYPE_SAMPLERCUBEARRAY, TK_TYPE_SAMPLERCUBEARRAY,
TK_TYPE_SAMPLEREXT,
TK_INTERPOLATION_FLAT, TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH, TK_INTERPOLATION_SMOOTH,
TK_CONST, TK_CONST,
@ -235,6 +236,7 @@ public:
TYPE_USAMPLER3D, TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE, TYPE_SAMPLERCUBE,
TYPE_SAMPLERCUBEARRAY, TYPE_SAMPLERCUBEARRAY,
TYPE_SAMPLEREXT,
TYPE_STRUCT, TYPE_STRUCT,
TYPE_MAX TYPE_MAX
}; };

View file

@ -69,12 +69,14 @@ public:
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0;
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) = 0;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0; virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) = 0;
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_external_update(RID p_proxy, int p_width, int p_height, uint64_t p_external_buffer) = 0;
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
//these two APIs can be used together or in combination with the others. //these two APIs can be used together or in combination with the others.

View file

@ -3405,6 +3405,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLEREXT);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX); BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
/* Free */ /* Free */

View file

@ -137,12 +137,14 @@ public:
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0; virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_external_create(int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual RID texture_proxy_create(RID p_base) = 0; virtual RID texture_proxy_create(RID p_base) = 0;
virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) = 0; virtual RID texture_create_from_native_handle(TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, TextureLayeredType p_layered_type = TEXTURE_LAYERED_2D_ARRAY) = 0;
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0;
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer = 0) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0; virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
// These two APIs can be used together or in combination with the others. // These two APIs can be used together or in combination with the others.
@ -1647,6 +1649,7 @@ public:
GLOBAL_VAR_TYPE_SAMPLER2DARRAY, GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
GLOBAL_VAR_TYPE_SAMPLER3D, GLOBAL_VAR_TYPE_SAMPLER3D,
GLOBAL_VAR_TYPE_SAMPLERCUBE, GLOBAL_VAR_TYPE_SAMPLERCUBE,
GLOBAL_VAR_TYPE_SAMPLEREXT,
GLOBAL_VAR_TYPE_MAX GLOBAL_VAR_TYPE_MAX
}; };