C#: Replace uses of old Configuration and update old csprojs
This commit is contained in:
parent
ce01b83c4a
commit
1b634785b5
8 changed files with 171 additions and 52 deletions
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@ -121,15 +121,30 @@ EndProject";
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@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
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@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
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{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
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{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
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public static void FixConfigurations(string slnPath)
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public static void MigrateFromOldConfigNames(string slnPath)
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{
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{
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if (!File.Exists(slnPath))
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if (!File.Exists(slnPath))
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return;
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return;
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var input = File.ReadAllText(slnPath);
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var input = File.ReadAllText(slnPath);
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if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU")))
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return;
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// This method renames old configurations in solutions to the new ones.
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//
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// This is the order configs appear in the solution and what we want to rename them to:
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// Debug|Any CPU = Debug|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
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// Tools|Any CPU = Tools|Any CPU -> Debug|Any CPU = Debug|Any CPU
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//
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// But we want to move Tools (now Debug) to the top, so it's easier to rename like this:
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// Debug|Any CPU = Debug|Any CPU -> Debug|Any CPU = Debug|Any CPU
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// Release|Any CPU = Release|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
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// Tools|Any CPU = Tools|Any CPU -> ExportRelease|Any CPU = ExportRelease|Any CPU
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var dict = new Dictionary<string, string>
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var dict = new Dictionary<string, string>
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{
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{
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{"Debug|Any CPU", "Tools|Any CPU"},
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{"Debug|Any CPU", "Debug|Any CPU"},
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{"Release|Any CPU", "ExportDebug|Any CPU"},
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{"Release|Any CPU", "ExportDebug|Any CPU"},
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{"Tools|Any CPU", "ExportRelease|Any CPU"}
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{"Tools|Any CPU", "ExportRelease|Any CPU"}
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};
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};
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@ -17,30 +17,30 @@ namespace GodotTools.ProjectEditor
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string path = Path.Combine(dir, name + ".csproj");
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string path = Path.Combine(dir, name + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(name, "Tools", out mainGroup);
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var root = CreateLibraryProject(name, "Debug", out mainGroup);
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mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
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mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
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mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
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mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
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mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
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mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
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mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' ";
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mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'ExportRelease' ";
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mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' ";
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mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'ExportRelease' ";
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var toolsGroup = root.AddPropertyGroup();
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var debugGroup = root.AddPropertyGroup();
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toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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toolsGroup.AddProperty("DebugSymbols", "true");
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debugGroup.AddProperty("DebugSymbols", "true");
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toolsGroup.AddProperty("DebugType", "portable");
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debugGroup.AddProperty("DebugType", "portable");
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toolsGroup.AddProperty("Optimize", "false");
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debugGroup.AddProperty("Optimize", "false");
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toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
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debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
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toolsGroup.AddProperty("ErrorReport", "prompt");
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debugGroup.AddProperty("ErrorReport", "prompt");
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toolsGroup.AddProperty("WarningLevel", "4");
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debugGroup.AddProperty("WarningLevel", "4");
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toolsGroup.AddProperty("ConsolePause", "false");
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debugGroup.AddProperty("ConsolePause", "false");
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("Private", "False");
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coreApiRef.AddMetadata("Private", "False");
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
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editorApiRef.Condition = " '$(Configuration)' == 'Debug' ";
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("Private", "False");
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editorApiRef.AddMetadata("Private", "False");
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@ -103,24 +103,24 @@ namespace GodotTools.ProjectEditor
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
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mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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var debugGroup = root.AddPropertyGroup();
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var exportDebugGroup = root.AddPropertyGroup();
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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exportDebugGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ";
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debugGroup.AddProperty("DebugSymbols", "true");
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exportDebugGroup.AddProperty("DebugSymbols", "true");
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debugGroup.AddProperty("DebugType", "portable");
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exportDebugGroup.AddProperty("DebugType", "portable");
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debugGroup.AddProperty("Optimize", "false");
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exportDebugGroup.AddProperty("Optimize", "false");
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debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
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exportDebugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
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debugGroup.AddProperty("ErrorReport", "prompt");
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exportDebugGroup.AddProperty("ErrorReport", "prompt");
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debugGroup.AddProperty("WarningLevel", "4");
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exportDebugGroup.AddProperty("WarningLevel", "4");
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debugGroup.AddProperty("ConsolePause", "false");
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exportDebugGroup.AddProperty("ConsolePause", "false");
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var releaseGroup = root.AddPropertyGroup();
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var exportReleaseGroup = root.AddPropertyGroup();
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releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
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exportReleaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ";
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releaseGroup.AddProperty("DebugType", "portable");
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exportReleaseGroup.AddProperty("DebugType", "portable");
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releaseGroup.AddProperty("Optimize", "true");
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exportReleaseGroup.AddProperty("Optimize", "true");
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releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
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exportReleaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
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releaseGroup.AddProperty("ErrorReport", "prompt");
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exportReleaseGroup.AddProperty("ErrorReport", "prompt");
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releaseGroup.AddProperty("WarningLevel", "4");
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exportReleaseGroup.AddProperty("WarningLevel", "4");
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releaseGroup.AddProperty("ConsolePause", "false");
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exportReleaseGroup.AddProperty("ConsolePause", "false");
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// References
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// References
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var referenceGroup = root.AddItemGroup();
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var referenceGroup = root.AddItemGroup();
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using DotNet.Globbing;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Construction;
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@ -44,6 +45,7 @@ namespace GodotTools.ProjectEditor
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globOptions.Evaluation.CaseInsensitive = false;
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globOptions.Evaluation.CaseInsensitive = false;
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var root = ProjectRootElement.Open(projectPath);
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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foreach (var itemGroup in root.ItemGroups)
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foreach (var itemGroup in root.ItemGroups)
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{
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{
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@ -85,35 +87,35 @@ namespace GodotTools.ProjectEditor
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void AddPropertyIfNotPresent(string name, string condition, string value)
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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{
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if (root.PropertyGroups
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if (root.PropertyGroups
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.Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
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.Any(g => (g.Condition == string.Empty || g.Condition.Trim() == condition) &&
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g.Properties
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g.Properties
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.Any(p => p.Name == name &&
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.Any(p => p.Name == name &&
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p.Value == value &&
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p.Value == value &&
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(p.Condition == condition || g.Condition == condition))))
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(p.Condition.Trim() == condition || g.Condition.Trim() == condition))))
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{
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{
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return;
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return;
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}
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}
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root.AddProperty(name, value).Condition = condition;
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root.AddProperty(name, value).Condition = " " + condition + " ";
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dirty = true;
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dirty = true;
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}
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}
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' != 'Release' ",
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condition: "'$(Configuration)' != 'ExportRelease'",
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value: "Debug");
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value: "Debug");
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: " '$(Configuration)' == 'Release' ",
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condition: "'$(Configuration)' == 'ExportRelease'",
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value: "Release");
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value: "Release");
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void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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{
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{
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foreach (var itemGroup in root.ItemGroups.Where(g =>
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foreach (var itemGroup in root.ItemGroups.Where(g =>
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g.Condition == string.Empty || g.Condition == condition))
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g.Condition.Trim() == string.Empty || g.Condition.Trim() == condition))
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{
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{
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var references = itemGroup.Items.Where(item =>
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var references = itemGroup.Items.Where(item =>
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item.ItemType == "Reference" &&
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item.ItemType == "Reference" &&
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item.Include == referenceName &&
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item.Include == referenceName &&
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(item.Condition == condition || itemGroup.Condition == condition));
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(item.Condition.Trim() == condition || itemGroup.Condition.Trim() == condition));
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var referencesWithHintPath = references.Where(reference =>
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var referencesWithHintPath = references.Where(reference =>
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reference.Metadata.Any(m => m.Name == "HintPath"));
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reference.Metadata.Any(m => m.Name == "HintPath"));
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@ -152,7 +154,7 @@ namespace GodotTools.ProjectEditor
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}
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}
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// Found no Reference item at all. Add it.
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// Found no Reference item at all. Add it.
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root.AddItem("Reference", referenceName).Condition = condition;
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root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
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dirty = true;
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dirty = true;
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}
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}
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@ -160,7 +162,7 @@ namespace GodotTools.ProjectEditor
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const string editorProjectName = "GodotSharpEditor";
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const string editorProjectName = "GodotSharpEditor";
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const string coreCondition = "";
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const string coreCondition = "";
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const string editorCondition = " '$(Configuration)' == 'Tools' ";
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const string editorCondition = "'$(Configuration)' == 'Debug'";
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var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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@ -168,6 +170,105 @@ namespace GodotTools.ProjectEditor
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SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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if (dirty)
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root.Save();
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}
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public static void MigrateFromOldConfigNames(string projectPath)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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bool hasGodotProjectGeneratorVersion = false;
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bool foundOldConfiguration = false;
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foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition == string.Empty))
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{
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if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
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hasGodotProjectGeneratorVersion = true;
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foreach (var configItem in propertyGroup.Properties
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.Where(p => p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Tools"))
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{
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configItem.Value = "Debug";
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foundOldConfiguration = true;
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dirty = true;
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}
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}
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if (!hasGodotProjectGeneratorVersion)
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{
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root.PropertyGroups.First(g => g.Condition == string.Empty)?
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.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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dirty = true;
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}
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if (!foundOldConfiguration)
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{
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var toolsConditions = new[]
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{
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"'$(Configuration)|$(Platform)' == 'Tools|AnyCPU'",
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"'$(Configuration)|$(Platform)' != 'Tools|AnyCPU'",
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"'$(Configuration)' == 'Tools'",
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"'$(Configuration)' != 'Tools'"
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};
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foundOldConfiguration = root.PropertyGroups
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.Any(g => toolsConditions.Any(c => c == g.Condition.Trim()));
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}
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if (foundOldConfiguration)
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{
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void MigrateConfigurationConditions(string oldConfiguration, string newConfiguration)
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{
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void MigrateConditions(string oldCondition, string newCondition)
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{
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foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
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{
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propertyGroup.Condition = " " + newCondition + " ";
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dirty = true;
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}
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foreach (var propertyGroup in root.PropertyGroups)
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{
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foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
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{
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prop.Condition = " " + newCondition + " ";
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dirty = true;
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}
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}
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foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
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{
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itemGroup.Condition = " " + newCondition + " ";
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dirty = true;
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}
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foreach (var itemGroup in root.ItemGroups)
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{
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foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
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{
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item.Condition = " " + newCondition + " ";
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dirty = true;
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}
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}
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}
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foreach (var op in new[] {"==", "!="})
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{
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MigrateConditions($"'$(Configuration)|$(Platform)' {op} '{oldConfiguration}|AnyCPU'", $"'$(Configuration)|$(Platform)' {op} '{newConfiguration}|AnyCPU'");
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MigrateConditions($"'$(Configuration)' {op} '{oldConfiguration}'", $"'$(Configuration)' {op} '{newConfiguration}'");
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}
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}
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MigrateConfigurationConditions("Debug", "ExportDebug");
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MigrateConfigurationConditions("Release", "ExportRelease");
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MigrateConfigurationConditions("Tools", "Debug"); // Must be last
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}
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if (dirty)
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if (dirty)
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root.Save();
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root.Save();
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}
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}
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@ -166,7 +166,7 @@ namespace GodotTools
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Internal.GodotIs32Bits() ? "32" : "64"
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Internal.GodotIs32Bits() ? "32" : "64"
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};
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};
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bool buildSuccess = BuildManager.BuildProjectBlocking("Tools", godotDefines);
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bool buildSuccess = BuildManager.BuildProjectBlocking("Debug", godotDefines);
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if (!buildSuccess)
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if (!buildSuccess)
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return;
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return;
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@ -166,7 +166,7 @@ namespace GodotTools
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// Make sure the API assemblies are up to date before building the project.
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// Make sure the API assemblies are up to date before building the project.
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// We may not have had the chance to update the release API assemblies, and the debug ones
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// We may not have had the chance to update the release API assemblies, and the debug ones
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// may have been deleted by the user at some point after they were loaded by the Godot editor.
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// may have been deleted by the user at some point after they were loaded by the Godot editor.
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string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "Release" ? "Release" : "Debug");
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string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "ExportRelease" ? "Release" : "Debug");
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if (!string.IsNullOrEmpty(apiAssembliesUpdateError))
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if (!string.IsNullOrEmpty(apiAssembliesUpdateError))
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{
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{
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@ -242,7 +242,7 @@ namespace GodotTools
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Internal.GodotIs32Bits() ? "32" : "64"
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Internal.GodotIs32Bits() ? "32" : "64"
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};
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};
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return BuildProjectBlocking("Tools", godotDefines);
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return BuildProjectBlocking("Debug", godotDefines);
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}
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}
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|
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||||||
public static void Initialize()
|
public static void Initialize()
|
||||||
|
|
|
@ -150,7 +150,7 @@ namespace GodotTools.Export
|
||||||
string outputDir = new FileInfo(path).Directory?.FullName ??
|
string outputDir = new FileInfo(path).Directory?.FullName ??
|
||||||
throw new FileNotFoundException("Base directory not found");
|
throw new FileNotFoundException("Base directory not found");
|
||||||
|
|
||||||
string buildConfig = isDebug ? "Debug" : "Release";
|
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
|
||||||
|
|
||||||
string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
|
string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
|
||||||
CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
|
CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace GodotTools
|
||||||
{
|
{
|
||||||
Guid = guid,
|
Guid = guid,
|
||||||
PathRelativeToSolution = name + ".csproj",
|
PathRelativeToSolution = name + ".csproj",
|
||||||
Configs = new List<string> { "Tools", "ExportDebug", "ExportRelease" }
|
Configs = new List<string> { "Debug", "ExportDebug", "ExportRelease" }
|
||||||
};
|
};
|
||||||
|
|
||||||
solution.AddNewProject(name, projectInfo);
|
solution.AddNewProject(name, projectInfo);
|
||||||
|
@ -403,10 +403,15 @@ namespace GodotTools
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
// Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||||
|
DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
|
||||||
|
// Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||||
|
ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath);
|
||||||
|
|
||||||
|
// Apply the other fixes after configurations are migrated
|
||||||
|
|
||||||
// Make sure the existing project has Api assembly references configured correctly
|
// Make sure the existing project has Api assembly references configured correctly
|
||||||
ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
|
ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
|
||||||
// Make sure SolutionConfigurations are Tool, ExportDebug and ExportRelease
|
|
||||||
DotNetSolution.FixConfigurations(GodotSharpDirs.ProjectSlnPath);
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,8 +8,6 @@ Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
|
Loading…
Reference in a new issue