Fix regression by allowing multiple collision direction
This commit is contained in:
parent
9e3e7b03e4
commit
1d5a01d12d
1 changed files with 0 additions and 3 deletions
|
@ -1210,9 +1210,6 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
|
|||
}
|
||||
|
||||
void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) {
|
||||
on_floor = false;
|
||||
on_ceiling = false;
|
||||
on_wall = false;
|
||||
if (p_up_direction == Vector3()) {
|
||||
//all is a wall
|
||||
on_wall = true;
|
||||
|
|
Loading…
Reference in a new issue