[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
(cherry picked from commit e858f7c2ea
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Abstraction and base class for stream-based protocols.
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</brief_description>
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<description>
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StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings.
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StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings.
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</description>
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<tutorials>
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</tutorials>
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