Fix warnings about wrong member initialization order [-Wreorder]
Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
This commit is contained in:
parent
dacc3f33c5
commit
2091f20443
19 changed files with 49 additions and 47 deletions
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@ -277,8 +277,8 @@ MethodInfo::MethodInfo(Variant::Type ret, const String &p_name, const PropertyIn
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MethodInfo::MethodInfo(const PropertyInfo &p_ret, const String &p_name) :
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name(p_name),
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flags(METHOD_FLAG_NORMAL),
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return_val(p_ret),
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flags(METHOD_FLAG_NORMAL),
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id(0) {
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}
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@ -187,11 +187,11 @@ Array convert_property_list(const List<PropertyInfo> *p_list);
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struct MethodInfo {
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String name;
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List<PropertyInfo> arguments;
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Vector<Variant> default_arguments;
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PropertyInfo return_val;
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uint32_t flags;
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int id;
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List<PropertyInfo> arguments;
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Vector<Variant> default_arguments;
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inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
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inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
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@ -1094,12 +1094,12 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
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performance(Engine::get_singleton()->get_singleton_object("Performance")),
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requested_quit(false),
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mutex(Mutex::create()),
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max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
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max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")),
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max_errors_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_frame")),
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char_count(0),
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n_messages_dropped(0),
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max_errors_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_frame")),
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n_errors_dropped(0),
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max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
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char_count(0),
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last_msec(0),
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msec_count(0),
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allow_focus_steal_pid(0),
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@ -46,7 +46,6 @@
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AreaBullet::AreaBullet() :
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RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
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monitorable(true),
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isScratched(false),
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spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
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spOv_gravityPoint(false),
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spOv_gravityPointDistanceScale(0),
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@ -55,7 +54,8 @@ AreaBullet::AreaBullet() :
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spOv_gravityMag(10),
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spOv_linearDump(0.1),
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spOv_angularDump(1),
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spOv_priority(0) {
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spOv_priority(0),
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isScratched(false) {
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btGhost = bulletnew(btGhostObject);
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btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
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@ -66,13 +66,13 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s
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CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
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RIDBullet(),
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space(NULL),
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type(p_type),
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collisionsEnabled(true),
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m_isStatic(false),
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bt_collision_object(NULL),
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body_scale(1., 1., 1.),
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force_shape_reset(false) {}
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force_shape_reset(false),
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space(NULL) {}
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CollisionObjectBullet::~CollisionObjectBullet() {
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// Remove all overlapping, notify is not required since godot take care of it
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@ -49,9 +49,9 @@ GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDyn
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GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
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btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
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m_world(world),
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m_manifoldPtr(mf),
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m_ownManifold(false),
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m_world(world),
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m_isSwapped(isSwapped) {}
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GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
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@ -87,13 +87,13 @@ struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallb
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public:
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PhysicsDirectSpaceState::ShapeResult *m_results;
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int m_resultMax;
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int count;
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const Set<RID> *m_exclude;
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int count;
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GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
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m_results(p_results),
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m_exclude(p_exclude),
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m_resultMax(p_resultMax),
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m_exclude(p_exclude),
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count(0) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@ -125,6 +125,7 @@ public:
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GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
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m_exclude(p_exclude),
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m_shapeId(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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@ -138,8 +139,8 @@ public:
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const btCollisionObject *m_self_object;
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PhysicsDirectSpaceState::ShapeResult *m_results;
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int m_resultMax;
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int m_count;
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const Set<RID> *m_exclude;
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int m_count;
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bool collide_with_bodies;
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bool collide_with_areas;
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@ -147,8 +148,8 @@ public:
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GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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m_self_object(p_self_object),
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m_results(p_results),
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m_exclude(p_exclude),
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m_resultMax(p_resultMax),
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m_exclude(p_exclude),
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m_count(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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@ -164,8 +165,8 @@ public:
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const btCollisionObject *m_self_object;
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Vector3 *m_results;
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int m_resultMax;
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int m_count;
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const Set<RID> *m_exclude;
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int m_count;
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bool collide_with_bodies;
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bool collide_with_areas;
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@ -173,8 +174,8 @@ public:
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GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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m_self_object(p_self_object),
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m_results(p_results),
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m_exclude(p_exclude),
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m_resultMax(p_resultMax),
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m_exclude(p_exclude),
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m_count(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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@ -188,11 +189,11 @@ struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResu
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public:
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const btCollisionObject *m_self_object;
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PhysicsDirectSpaceState::ShapeRestInfo *m_result;
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const Set<RID> *m_exclude;
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bool m_collided;
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real_t m_min_distance;
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const btCollisionObject *m_rest_info_collision_object;
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btVector3 m_rest_info_bt_point;
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const Set<RID> *m_exclude;
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bool collide_with_bodies;
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bool collide_with_areas;
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@ -259,21 +259,21 @@ RigidBodyBullet::RigidBodyBullet() :
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RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
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kinematic_utilities(NULL),
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locked_axis(0),
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gravity_scale(1),
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mass(1),
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gravity_scale(1),
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linearDamp(0),
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angularDamp(0),
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can_sleep(true),
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omit_forces_integration(false),
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force_integration_callback(NULL),
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isTransformChanged(false),
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previousActiveState(true),
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maxCollisionsDetection(0),
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collisionsCount(0),
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maxAreasWhereIam(10),
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areaWhereIamCount(0),
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countGravityPointSpaces(0),
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isScratchedSpaceOverrideModificator(false) {
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isScratchedSpaceOverrideModificator(false),
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isTransformChanged(false),
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previousActiveState(true),
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force_integration_callback(NULL) {
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godotMotionState = bulletnew(GodotMotionState(this));
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@ -37,17 +37,17 @@
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SoftBodyBullet::SoftBodyBullet() :
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CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY),
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total_mass(1),
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bt_soft_body(NULL),
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isScratched(false),
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simulation_precision(5),
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total_mass(1.),
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linear_stiffness(0.5),
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areaAngular_stiffness(0.5),
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volume_stiffness(0.5),
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pressure_coefficient(0.),
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pose_matching_coefficient(0.),
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damping_coefficient(0.01),
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drag_coefficient(0.),
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bt_soft_body(NULL),
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isScratched(false) {}
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drag_coefficient(0.) {}
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SoftBodyBullet::~SoftBodyBullet() {
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}
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@ -332,16 +332,17 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
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SpaceBullet::SpaceBullet() :
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broadphase(NULL),
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collisionConfiguration(NULL),
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dispatcher(NULL),
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solver(NULL),
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collisionConfiguration(NULL),
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dynamicsWorld(NULL),
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soft_body_world_info(NULL),
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ghostPairCallback(NULL),
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godotFilterCallback(NULL),
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gravityDirection(0, -1, 0),
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gravityMagnitude(10),
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contactDebugCount(0) {
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contactDebugCount(0),
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delta_time(0.) {
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create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true));
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direct_access = memnew(BulletPhysicsDirectSpaceState(this));
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@ -96,9 +96,9 @@ class SpaceBullet : public RIDBullet {
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btCollisionDispatcher *dispatcher;
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btConstraintSolver *solver;
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btDiscreteDynamicsWorld *dynamicsWorld;
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btSoftBodyWorldInfo *soft_body_world_info;
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btGhostPairCallback *ghostPairCallback;
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GodotFilterCallback *godotFilterCallback;
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btSoftBodyWorldInfo *soft_body_world_info;
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btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver;
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btVoronoiSimplexSolver *gjk_simplex_solver;
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@ -70,8 +70,6 @@ struct NativeScriptDesc {
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String documentation;
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};
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String documentation;
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Map<StringName, Method> methods;
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OrderedHashMap<StringName, Property> properties;
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Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
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@ -81,6 +79,8 @@ struct NativeScriptDesc {
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godot_instance_create_func create_func;
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godot_instance_destroy_func destroy_func;
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String documentation;
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const void *type_tag;
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bool is_tool;
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@ -301,8 +301,8 @@ struct GDScriptWarning {
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static Code get_code_from_name(const String &p_name);
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GDScriptWarning() :
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line(-1),
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code(WARNING_MAX) {}
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code(WARNING_MAX),
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line(-1) {}
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};
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#endif // DEBUG_ENABLED
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@ -2509,12 +2509,12 @@ PhysicalBone::PhysicalBone() :
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gizmo_move_joint(false),
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#endif
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joint_data(NULL),
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parent_skeleton(NULL),
|
||||
static_body(false),
|
||||
simulate_physics(false),
|
||||
_internal_static_body(false),
|
||||
simulate_physics(false),
|
||||
_internal_simulate_physics(false),
|
||||
bone_id(-1),
|
||||
parent_skeleton(NULL),
|
||||
bone_name(""),
|
||||
bounce(0),
|
||||
mass(1),
|
||||
|
|
|
@ -36,8 +36,9 @@
|
|||
|
||||
SpringArm::SpringArm() :
|
||||
spring_length(1),
|
||||
mask(1),
|
||||
current_spring_length(0),
|
||||
keep_child_basis(false),
|
||||
mask(1),
|
||||
margin(0.01) {}
|
||||
|
||||
void SpringArm::_notification(int p_what) {
|
||||
|
|
|
@ -39,8 +39,8 @@ class SpringArm : public Spatial {
|
|||
Ref<Shape> shape;
|
||||
Set<RID> excluded_objects;
|
||||
float spring_length;
|
||||
bool keep_child_basis;
|
||||
float current_spring_length;
|
||||
bool keep_child_basis;
|
||||
uint32_t mask;
|
||||
float margin;
|
||||
|
||||
|
|
|
@ -418,11 +418,11 @@ void SkeletonIK::_notification(int p_what) {
|
|||
SkeletonIK::SkeletonIK() :
|
||||
Node(),
|
||||
interpolation(1),
|
||||
skeleton(NULL),
|
||||
target_node_override(NULL),
|
||||
use_magnet(false),
|
||||
min_distance(0.01),
|
||||
max_iterations(10),
|
||||
skeleton(NULL),
|
||||
target_node_override(NULL),
|
||||
task(NULL) {
|
||||
|
||||
set_process_priority(1);
|
||||
|
|
|
@ -80,8 +80,8 @@ public:
|
|||
|
||||
struct AutotileData {
|
||||
BitmaskMode bitmask_mode;
|
||||
int spacing;
|
||||
Size2 size;
|
||||
int spacing;
|
||||
Vector2 icon_coord;
|
||||
Map<Vector2, uint16_t> flags;
|
||||
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
|
||||
|
@ -90,11 +90,10 @@ public:
|
|||
|
||||
// Default size to prevent invalid value
|
||||
explicit AutotileData() :
|
||||
bitmask_mode(BITMASK_2X2),
|
||||
size(64, 64),
|
||||
spacing(0),
|
||||
icon_coord(0, 0) {
|
||||
bitmask_mode = BITMASK_2X2;
|
||||
}
|
||||
icon_coord(0, 0) {}
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -111,8 +110,8 @@ private:
|
|||
Vector2 navigation_polygon_offset;
|
||||
Ref<NavigationPolygon> navigation_polygon;
|
||||
Ref<ShaderMaterial> material;
|
||||
Color modulate;
|
||||
TileMode tile_mode;
|
||||
Color modulate;
|
||||
AutotileData autotile_data;
|
||||
int z_index;
|
||||
|
||||
|
|
|
@ -755,10 +755,10 @@ void BodySW::set_kinematic_margin(real_t p_margin) {
|
|||
|
||||
BodySW::BodySW() :
|
||||
CollisionObjectSW(TYPE_BODY),
|
||||
locked_axis(0),
|
||||
active_list(this),
|
||||
inertia_update_list(this),
|
||||
direct_state_query_list(this),
|
||||
locked_axis(0) {
|
||||
direct_state_query_list(this) {
|
||||
|
||||
mode = PhysicsServer::BODY_MODE_RIGID;
|
||||
active = true;
|
||||
|
|
Loading…
Reference in a new issue