Expose RenderingServer SSIL quality setter methods
This allows changing SSIL quality at run-time in a project.
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3 changed files with 42 additions and 6 deletions
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@ -1068,7 +1068,7 @@
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<argument index="8" name="light_affect" type="float" />
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<argument index="8" name="light_affect" type="float" />
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<argument index="9" name="ao_channel_affect" type="float" />
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<argument index="9" name="ao_channel_affect" type="float" />
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<description>
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<description>
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Sets the variables to be used with the "screen space ambient occlusion" post-process effect. See [Environment] for more details.
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Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
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</description>
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</description>
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</method>
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</method>
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<method name="environment_set_ssao_quality">
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<method name="environment_set_ssao_quality">
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@ -1080,6 +1080,19 @@
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<argument index="4" name="fadeout_from" type="float" />
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<argument index="4" name="fadeout_from" type="float" />
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<argument index="5" name="fadeout_to" type="float" />
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<argument index="5" name="fadeout_to" type="float" />
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<description>
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<description>
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Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See [Environment] for more details.
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</description>
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</method>
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<method name="environment_set_ssil_quality">
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<return type="void" />
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<argument index="0" name="quality" type="int" enum="RenderingServer.EnvironmentSSILQuality" />
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<argument index="1" name="half_size" type="bool" />
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<argument index="2" name="adaptive_target" type="float" />
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<argument index="3" name="blur_passes" type="int" />
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<argument index="4" name="fadeout_from" type="float" />
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<argument index="5" name="fadeout_to" type="float" />
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<description>
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Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See [Environment] for more details.
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</description>
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</description>
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</method>
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</method>
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<method name="environment_set_ssr">
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<method name="environment_set_ssr">
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@ -4131,19 +4144,34 @@
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<constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
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<constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
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</constant>
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</constant>
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<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
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<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
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Lowest quality of screen space ambient occlusion.
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Lowest quality of screen-space ambient occlusion.
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</constant>
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</constant>
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<constant name="ENV_SSAO_QUALITY_LOW" value="1" enum="EnvironmentSSAOQuality">
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<constant name="ENV_SSAO_QUALITY_LOW" value="1" enum="EnvironmentSSAOQuality">
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Low quality screen space ambient occlusion.
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Low quality screen-space ambient occlusion.
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</constant>
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</constant>
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<constant name="ENV_SSAO_QUALITY_MEDIUM" value="2" enum="EnvironmentSSAOQuality">
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<constant name="ENV_SSAO_QUALITY_MEDIUM" value="2" enum="EnvironmentSSAOQuality">
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Medium quality screen space ambient occlusion.
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Medium quality screen-space ambient occlusion.
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</constant>
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</constant>
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<constant name="ENV_SSAO_QUALITY_HIGH" value="3" enum="EnvironmentSSAOQuality">
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<constant name="ENV_SSAO_QUALITY_HIGH" value="3" enum="EnvironmentSSAOQuality">
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High quality screen space ambient occlusion.
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High quality screen-space ambient occlusion.
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</constant>
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</constant>
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<constant name="ENV_SSAO_QUALITY_ULTRA" value="4" enum="EnvironmentSSAOQuality">
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<constant name="ENV_SSAO_QUALITY_ULTRA" value="4" enum="EnvironmentSSAOQuality">
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Highest quality screen space ambient occlusion. Uses the adaptive setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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</constant>
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<constant name="ENV_SSIL_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSILQuality">
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Lowest quality of screen-space indirect lighting.
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</constant>
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<constant name="ENV_SSIL_QUALITY_LOW" value="1" enum="EnvironmentSSILQuality">
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Low quality screen-space indirect lighting.
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</constant>
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<constant name="ENV_SSIL_QUALITY_MEDIUM" value="2" enum="EnvironmentSSILQuality">
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High quality screen-space indirect lighting.
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</constant>
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<constant name="ENV_SSIL_QUALITY_HIGH" value="3" enum="EnvironmentSSILQuality">
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High quality screen-space indirect lighting.
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</constant>
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<constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality">
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Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
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</constant>
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</constant>
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<constant name="ENV_SDFGI_CASCADES_4" value="0" enum="EnvironmentSDFGICascades">
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<constant name="ENV_SDFGI_CASCADES_4" value="0" enum="EnvironmentSDFGICascades">
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</constant>
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</constant>
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@ -2325,6 +2325,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
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ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
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ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
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ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
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ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
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ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
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ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
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ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
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@ -2376,6 +2377,12 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
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@ -1608,6 +1608,7 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
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VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
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