isim: Sync with iphone files list
Should fix broken build due to Appirater.
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1 changed files with 7 additions and 4 deletions
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@ -12,22 +12,25 @@ iphone_lib = [
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'#platform/iphone/view_controller.mm',
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'#platform/iphone/view_controller.mm',
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'#platform/iphone/game_center.mm',
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'#platform/iphone/game_center.mm',
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'#platform/iphone/in_app_store.mm',
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'#platform/iphone/in_app_store.mm',
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'#platform/iphone/Appirater.m',
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'#platform/iphone/icloud.mm',
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#'#platform/iphone/Appirater.m',
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'#platform/iphone/ios.mm',
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]
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]
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#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
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#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
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#iphone_lib = env.Library('iphone', iphone_lib)
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#iphone_lib = env.Library('iphone', iphone_lib)
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env_ios = env.Clone();
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env_ios = env.Clone();
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if env['ios_gles22_override'] == "yes":
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if env['ios_gles22_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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if env['ios_appirater'] == "yes":
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#if env['ios_appirater'] == "yes":
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env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
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# env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
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obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
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obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
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