Fix confusing SliderJoint3D brief description
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5 changed files with 9 additions and 9 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConeTwistJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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A twist joint between two 3D bodies.
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A twist joint between two 3D PhysicsBodies.
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</brief_description>
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<description>
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The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D].
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The twist axis is initiated as the X axis of the [Joint3D].
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Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies.
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Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HingeJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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A hinge between two 3D bodies.
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A hinge between two 3D PhysicsBodies.
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</brief_description>
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<description>
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A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though.
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A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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Base class for all 3D joints.
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</brief_description>
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<description>
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Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
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Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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Pin joint for 3D shapes.
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Pin joint for 3D PhysicsBodies.
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</brief_description>
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<description>
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Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together.
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Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SliderJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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Piston kind of slider between two bodies in 3D.
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Slider between two PhysicsBodies in 3D.
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</brief_description>
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<description>
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Slides across the X axis of the pivot object.
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Slides across the X axis of the pivot object. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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