Fix GraphEdit reconnecting to disconnected port, cherry-picked for 3.x
This commit is contained in:
parent
0b7384621e
commit
3ad676cbbe
1 changed files with 1 additions and 1 deletions
|
@ -677,7 +677,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
|||
connecting_to = mm->get_position();
|
||||
connecting_target = false;
|
||||
top_layer->update();
|
||||
connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
|
||||
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
|
||||
|
||||
if (connecting_valid) {
|
||||
Ref<Texture> port = get_icon("port", "GraphNode");
|
||||
|
|
Loading…
Reference in a new issue