Add missing inspector dock update after node deletion
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@ -2674,6 +2674,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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editor_history->cleanup_history();
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InspectorDock::get_singleton()->call("_prepare_history");
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InspectorDock::get_singleton()->update(nullptr);
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}
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void SceneTreeDock::_update_script_button() {
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