Clarify C# Color opacity comment
This commit is contained in:
parent
a586e860e5
commit
4100a23c5e
1 changed files with 13 additions and 3 deletions
|
@ -38,7 +38,9 @@ namespace Godot
|
|||
public float B;
|
||||
|
||||
/// <summary>
|
||||
/// The color's alpha (transparency) component, typically on the range of 0 to 1.
|
||||
/// The color's alpha component, typically on the range of 0 to 1.
|
||||
/// A value of 0 means that the color is fully transparent.
|
||||
/// A value of 1 means that the color is fully opaque.
|
||||
/// </summary>
|
||||
public float A;
|
||||
|
||||
|
@ -534,7 +536,11 @@ namespace Godot
|
|||
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
|
||||
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
|
||||
/// <param name="b">The color's blue component, typically on the range of 0 to 1.</param>
|
||||
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
|
||||
/// <param name="a">
|
||||
/// The color's alpha value, typically on the range of 0 to 1.
|
||||
/// A value of 0 means that the color is fully transparent.
|
||||
/// A value of 1 means that the color is fully opaque.
|
||||
/// </param>
|
||||
public Color(float r, float g, float b, float a = 1.0f)
|
||||
{
|
||||
R = r;
|
||||
|
@ -547,7 +553,11 @@ namespace Godot
|
|||
/// Constructs a <see cref="Color"/> from an existing color and an alpha value.
|
||||
/// </summary>
|
||||
/// <param name="c">The color to construct from. Only its RGB values are used.</param>
|
||||
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
|
||||
/// <param name="a">
|
||||
/// The color's alpha value, typically on the range of 0 to 1.
|
||||
/// A value of 0 means that the color is fully transparent.
|
||||
/// A value of 1 means that the color is fully opaque.
|
||||
/// </param>
|
||||
public Color(Color c, float a = 1.0f)
|
||||
{
|
||||
R = c.R;
|
||||
|
|
Loading…
Reference in a new issue