Fix a few typos in the class reference

This commit is contained in:
Haoyu Qiu 2023-02-16 13:26:17 +08:00
parent aa6ec76317
commit 431a0f20a4
4 changed files with 4 additions and 4 deletions

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@ -4,7 +4,7 @@
Most basic 3D game object, parent of all 3D-related nodes.
</brief_description>
<description>
Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
</description>

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@ -667,7 +667,7 @@
Main window initial position.
[code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position.
[code]1[/code] - "Primary Screen Center".
[code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position.
[code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen.
</member>
<member name="display/window/size/initial_screen" type="int" setter="" getter="" default="0">
Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]).

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@ -24,7 +24,7 @@
Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
</constant>
<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
</constant>
</constants>
</class>

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@ -210,7 +210,7 @@
This interface supports quad rendering (not yet supported by Godot).
</constant>
<constant name="XR_VR" value="8" enum="Capabilities">
this interface supports VR.
This interface supports VR.
</constant>
<constant name="XR_AR" value="16" enum="Capabilities">
This interface supports AR (video background and real world tracking).