Multirect - Fix refining regions for all derived Textures

Fixes allowing all derived texture types to modify region prior to rendering.
This commit is contained in:
lawnjelly 2023-05-06 08:44:24 +01:00
parent 627a2909c2
commit 43b6205887
3 changed files with 48 additions and 26 deletions

View file

@ -565,17 +565,30 @@ void TileMap::update_dirty_quadrants() {
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id) * get_self_modulate();
if (r == Rect2()) {
tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
} else {
Rect2 dst_rect;
Rect2 src_rect;
if (tex->get_combined_rect_region(rect, r, dst_rect, src_rect)) {
if (!multirect_started) {
multirect_started = true;
VisualServerCanvasHelper::tilemap_begin();
}
VisualServerCanvasHelper::tilemap_add_rect(canvas_item, dst_rect, tex->get_rid(), src_rect, modulate, c.transpose, normal_map.is_valid() ? normal_map->get_rid() : RID(), clip_uv);
Texture::RefineRectResult res = tex->refine_rect_region(rect, r);
switch (res) {
case Texture::REFINE_RECT_RESULT_DRAW: {
if (!multirect_started) {
multirect_started = true;
VisualServerCanvasHelper::tilemap_begin();
}
VisualServerCanvasHelper::tilemap_add_rect(canvas_item, rect, tex->get_rid(), r, modulate, c.transpose, normal_map.is_valid() ? normal_map->get_rid() : RID(), clip_uv);
} break;
case Texture::REFINE_RECT_RESULT_FALLBACK: {
if (multirect_started) {
// If we are currently writing a multirect, we must flush
// to ensure there are no issues due to overlap.
VisualServerCanvasHelper::tilemap_end();
multirect_started = false;
}
tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
} break;
default: {
} break;
}
}

View file

@ -66,10 +66,6 @@ bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect
return true;
}
bool Texture::get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const {
return get_rect_region(p_rect, p_src_rect, r_combined_rect, r_combined_src_rect);
}
void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
@ -1032,6 +1028,21 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, p_normal_map);
}
Texture::RefineRectResult AtlasTexture::refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid()) {
return REFINE_RECT_RESULT_NO_DRAW;
}
Rect2 temp_rect = r_dst_rect;
Rect2 temp_src_rect = r_src_rect;
if (get_rect_region(temp_rect, temp_src_rect, r_dst_rect, r_src_rect)) {
return atlas->refine_rect_region(r_dst_rect, r_src_rect);
}
return REFINE_RECT_RESULT_NO_DRAW;
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if (!atlas.is_valid()) {
return;
@ -1074,18 +1085,6 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
return true;
}
bool AtlasTexture::get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const {
if (!atlas.is_valid()) {
return false;
}
Rect2 dst;
Rect2 src;
if (get_rect_region(p_rect, p_src_rect, dst, src)) {
return atlas->get_combined_rect_region(dst, src, r_combined_rect, r_combined_src_rect);
}
return false;
}
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid()) {
return true;

View file

@ -61,6 +61,12 @@ public:
FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
};
enum RefineRectResult {
REFINE_RECT_RESULT_DRAW,
REFINE_RECT_RESULT_FALLBACK,
REFINE_RECT_RESULT_NO_DRAW,
};
virtual int get_width() const = 0;
virtual int get_height() const = 0;
virtual Size2 get_size() const;
@ -77,7 +83,7 @@ public:
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual bool get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const { return REFINE_RECT_RESULT_DRAW; }
virtual Ref<Image> get_data() const { return Ref<Image>(); }
@ -145,6 +151,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const { return ((w | h) == 0) ? REFINE_RECT_RESULT_NO_DRAW : REFINE_RECT_RESULT_DRAW; }
void set_storage(Storage p_storage);
Storage get_storage() const;
@ -216,6 +223,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const { return ((w | h) == 0) ? REFINE_RECT_RESULT_NO_DRAW : REFINE_RECT_RESULT_DRAW; }
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
@ -277,7 +285,7 @@ public:
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual bool get_combined_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_combined_rect, Rect2 &r_combined_src_rect) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const;
bool is_pixel_opaque(int p_x, int p_y) const;
@ -319,6 +327,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const { return REFINE_RECT_RESULT_FALLBACK; }
bool is_pixel_opaque(int p_x, int p_y) const;
@ -367,6 +376,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual RefineRectResult refine_rect_region(Rect2 &r_dst_rect, Rect2 &r_src_rect) const { return REFINE_RECT_RESULT_FALLBACK; }
bool is_pixel_opaque(int p_x, int p_y) const;