Apply patch for considering visual layers for DirectionalLight

Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
This commit is contained in:
Slashscreen 2024-08-10 19:18:34 -07:00
parent 88f3b5f9d5
commit 4457b11ff0

View file

@ -3089,7 +3089,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Vector<Instance *> lights_with_shadow;
for (Instance *E : scenario->directional_lights) {
if (!E->visible) {
if (!E->visible || !(E->layer_mask & p_visible_layers)) {
continue;
}