Merge pull request #86852 from pkdawson/fix-index-offsets-again

Fix usage of index offsets in RenderingDevice
This commit is contained in:
Rémi Verschelde 2024-01-09 17:47:17 +01:00
commit 476cbbd54e
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GPG key ID: C3336907360768E1
2 changed files with 8 additions and 10 deletions

View file

@ -3557,10 +3557,10 @@ void RenderingDevice::draw_list_bind_index_array(DrawListID p_list, RID p_index_
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
dl->validation.index_array_max_index = index_array->max_index; dl->validation.index_array_max_index = index_array->max_index;
#endif #endif
dl->validation.index_array_size = index_array->indices; dl->validation.index_array_count = index_array->indices;
dl->validation.index_array_offset = index_array->offset;
draw_graph.add_draw_list_bind_index_buffer(index_array->driver_id, index_array->format, index_array->offset); const uint64_t offset_bytes = index_array->offset * (index_array->format == INDEX_BUFFER_FORMAT_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t));
draw_graph.add_draw_list_bind_index_buffer(index_array->driver_id, index_array->format, offset_bytes);
if (index_array->draw_tracker != nullptr) { if (index_array->draw_tracker != nullptr) {
draw_graph.add_draw_list_usage(index_array->draw_tracker, RDG::RESOURCE_USAGE_INDEX_BUFFER_READ); draw_graph.add_draw_list_usage(index_array->draw_tracker, RDG::RESOURCE_USAGE_INDEX_BUFFER_READ);
@ -3667,13 +3667,13 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
ERR_FAIL_COND_MSG(p_procedural_vertices > 0, ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
"Procedural vertices can't be used together with indices."); "Procedural vertices can't be used together with indices.");
ERR_FAIL_COND_MSG(!dl->validation.index_array_size, ERR_FAIL_COND_MSG(!dl->validation.index_array_count,
"Draw command requested indices, but no index buffer was set."); "Draw command requested indices, but no index buffer was set.");
ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices, ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
"The usage of restart indices in index buffer does not match the render primitive in the pipeline."); "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
#endif #endif
uint32_t to_draw = dl->validation.index_array_size; uint32_t to_draw = dl->validation.index_array_count;
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum, ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
@ -3683,7 +3683,7 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
"Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ")."); "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
#endif #endif
draw_graph.add_draw_list_draw_indexed(to_draw, p_instances, dl->validation.index_array_offset); draw_graph.add_draw_list_draw_indexed(to_draw, p_instances, 0);
} else { } else {
uint32_t to_draw; uint32_t to_draw;

View file

@ -1075,9 +1075,8 @@ private:
uint32_t vertex_array_size = 0; uint32_t vertex_array_size = 0;
uint32_t vertex_max_instances_allowed = 0xFFFFFFFF; uint32_t vertex_max_instances_allowed = 0xFFFFFFFF;
bool index_buffer_uses_restart_indices = false; bool index_buffer_uses_restart_indices = false;
uint32_t index_array_size = 0; uint32_t index_array_count = 0;
uint32_t index_array_max_index = 0; uint32_t index_array_max_index = 0;
uint32_t index_array_offset = 0;
Vector<uint32_t> set_formats; Vector<uint32_t> set_formats;
Vector<bool> set_bound; Vector<bool> set_bound;
Vector<RID> set_rids; Vector<RID> set_rids;
@ -1095,8 +1094,7 @@ private:
#else #else
struct Validation { struct Validation {
uint32_t vertex_array_size = 0; uint32_t vertex_array_size = 0;
uint32_t index_array_size = 0; uint32_t index_array_count = 0;
uint32_t index_array_offset;
} validation; } validation;
#endif #endif
}; };