Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings

[3.x] Add Android project settings for gesture support
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Rémi Verschelde 2023-12-13 13:24:35 +01:00
commit 4c4cb12e38
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5 changed files with 29 additions and 0 deletions

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@ -3,6 +3,7 @@
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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@ -3,6 +3,7 @@
<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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@ -669,6 +669,12 @@
If [code]false[/code], no input will be lost. If [code]false[/code], no input will be lost.
[b]Note:[/b] You should in nearly all cases prefer the [code]false[/code] setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script. [b]Note:[/b] You should in nearly all cases prefer the [code]false[/code] setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
</member> </member>
<member name="input_devices/pointing/android/enable_long_press_as_right_click" type="bool" setter="" getter="" default="false">
If [code]true[/code], long press events on an Android touchscreen are transformed into right click events.
</member>
<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
</member> </member>

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@ -1579,6 +1579,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
} }
GLOBAL_DEF("input_devices/pointing/android/enable_long_press_as_right_click", false);
GLOBAL_DEF("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
MAIN_PRINT("Main: Load Translations and Remaps"); MAIN_PRINT("Main: Load Translations and Remaps");
translation_server->setup(); //register translations, load them, etc. translation_server->setup(); //register translations, load them, etc.

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@ -34,6 +34,7 @@ import static android.content.Context.MODE_PRIVATE;
import static android.content.Context.WINDOW_SERVICE; import static android.content.Context.WINDOW_SERVICE;
import org.godotengine.godot.input.GodotEditText; import org.godotengine.godot.input.GodotEditText;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.io.directory.DirectoryAccessHandler; import org.godotengine.godot.io.directory.DirectoryAccessHandler;
import org.godotengine.godot.io.file.FileAccessHandler; import org.godotengine.godot.io.file.FileAccessHandler;
import org.godotengine.godot.plugin.GodotPlugin; import org.godotengine.godot.plugin.GodotPlugin;
@ -334,6 +335,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
*/ */
@CallSuper @CallSuper
protected void onGodotSetupCompleted() { protected void onGodotSetupCompleted() {
Log.d(TAG, "OnGodotSetupCompleted");
// These properties are defined after Godot setup completion, so we retrieve them here.
boolean longPressEnabled = Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"));
boolean panScaleEnabled = Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"));
runOnUiThread(() -> {
GodotView renderView = getRenderView();
GodotInputHandler inputHandler = renderView != null ? renderView.getInputHandler() : null;
if (inputHandler != null) {
inputHandler.enableLongPress(longPressEnabled);
inputHandler.enablePanningAndScalingGestures(panScaleEnabled);
}
});
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGodotSetupCompleted(); plugin.onGodotSetupCompleted();
} }
@ -348,6 +364,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
*/ */
@CallSuper @CallSuper
protected void onGodotMainLoopStarted() { protected void onGodotMainLoopStarted() {
Log.d(TAG, "OnGodotMainLoopStarted");
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGodotMainLoopStarted(); plugin.onGodotMainLoopStarted();
} }