Revert "[Mono] Basis values now marshalled in the correct order."

This reverts commit 9173819b71.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
This commit is contained in:
Hein-Pieter van Braam 2018-02-27 16:00:41 +01:00
parent d7430ef077
commit 4e1d19b20c
2 changed files with 6 additions and 6 deletions

View file

@ -452,9 +452,9 @@ namespace Godot
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
{
this.x = new Vector3(xx, yx, zx);
this.y = new Vector3(xy, yy, zy);
this.z = new Vector3(xz, yz, zz);
this.x = new Vector3(xx, xy, xz);
this.y = new Vector3(yx, yy, yz);
this.z = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)

View file

@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
// Transform
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
m_in.origin.x, m_in.origin.y, m_in.origin.z \
};
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \