2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
This commit is contained in:
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30 changed files with 738 additions and 139 deletions
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@ -30,6 +30,51 @@
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#include "transform_interpolator.h"
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#include "core/math/transform_2d.h"
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void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) {
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// Extract parameters.
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Vector2 p1 = p_prev.get_origin();
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Vector2 p2 = p_curr.get_origin();
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// Special case for physics interpolation, if flipping, don't interpolate basis.
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// If the determinant polarity changes, the handedness of the coordinate system changes.
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if (_sign(p_prev.determinant()) != _sign(p_curr.determinant())) {
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r_result.elements[0] = p_curr.elements[0];
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r_result.elements[1] = p_curr.elements[1];
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r_result.set_origin(Vector2::linear_interpolate(p1, p2, p_fraction));
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return;
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}
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real_t r1 = p_prev.get_rotation();
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real_t r2 = p_curr.get_rotation();
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Size2 s1 = p_prev.get_scale();
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Size2 s2 = p_curr.get_scale();
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// Slerp rotation.
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Vector2 v1(Math::cos(r1), Math::sin(r1));
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Vector2 v2(Math::cos(r2), Math::sin(r2));
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real_t dot = v1.dot(v2);
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dot = CLAMP(dot, -1, 1);
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Vector2 v;
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if (dot > 0.9995f) {
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v = Vector2::linear_interpolate(v1, v2, p_fraction).normalized(); // Linearly interpolate to avoid numerical precision issues.
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} else {
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real_t angle = p_fraction * Math::acos(dot);
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Vector2 v3 = (v2 - v1 * dot).normalized();
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v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
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}
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// Construct matrix.
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r_result = Transform2D(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_fraction));
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r_result.scale_basis(Vector2::linear_interpolate(s1, s2, p_fraction));
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}
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void TransformInterpolator::interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction) {
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r_result.origin = p_prev.origin + ((p_curr.origin - p_prev.origin) * p_fraction);
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interpolate_basis(p_prev.basis, p_curr.basis, r_result.basis, p_fraction);
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@ -46,7 +46,7 @@
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// several frames may occur between each physics tick, which will make it cheaper
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// than performing every frame.
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class Transform;
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struct Transform2D;
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class TransformInterpolator {
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public:
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@ -66,6 +66,7 @@ private:
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static Quat _basis_to_quat_unchecked(const Basis &p_basis);
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static bool _basis_is_orthogonal(const Basis &p_basis, real_t p_epsilon = 0.01f);
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static bool _basis_is_orthogonal_any_scale(const Basis &p_basis);
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static bool _sign(real_t p_val) { return p_val >= 0; }
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static void interpolate_basis_linear(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
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static void interpolate_basis_scaled_slerp(Basis p_prev, Basis p_curr, Basis &r_result, real_t p_fraction);
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@ -75,6 +76,7 @@ public:
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// These will be slower.
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static void interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction);
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static void interpolate_basis(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
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static void interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction);
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// Optimized function when you know ahead of time the method
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static void interpolate_transform_via_method(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction, Method p_method);
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@ -67,6 +67,7 @@ public:
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virtual void input_text(const String &p_text);
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virtual void init();
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virtual void iteration_prepare() {}
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virtual bool iteration(float p_time);
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virtual void iteration_end() {}
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virtual bool idle(float p_time);
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@ -825,6 +825,7 @@
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0">
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Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
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</member>
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<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="1" />
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<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
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Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
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</member>
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@ -23,6 +23,7 @@
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<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )">
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Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
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</member>
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<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="1" />
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</members>
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<constants>
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</constants>
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@ -325,6 +325,14 @@
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Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
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</description>
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</method>
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<method name="canvas_item_reset_physics_interpolation">
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<return type="void" />
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<argument index="0" name="item" type="RID" />
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<description>
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Prevents physics interpolation for the current physics tick.
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This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location.
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</description>
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</method>
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<method name="canvas_item_set_clip">
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<return type="void" />
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<argument index="0" name="item" type="RID" />
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@ -375,6 +383,14 @@
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Sets the index for the [CanvasItem].
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</description>
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</method>
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<method name="canvas_item_set_interpolated">
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<return type="void" />
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<argument index="0" name="item" type="RID" />
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<argument index="1" name="interpolated" type="bool" />
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<description>
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Turns on and off physics interpolation for the canvas item.
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</description>
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</method>
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<method name="canvas_item_set_light_mask">
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<return type="void" />
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<argument index="0" name="item" type="RID" />
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@ -463,6 +479,16 @@
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Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first).
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</description>
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</method>
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<method name="canvas_item_transform_physics_interpolation">
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<return type="void" />
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<argument index="0" name="item" type="RID" />
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<argument index="1" name="xform" type="Transform2D" />
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<description>
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Transforms both the current and previous stored transform for a canvas item.
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This allows transforming a canvas item without creating a "glitch" in the interpolation.
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This is particularly useful for large worlds utilising a shifting origin.
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</description>
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</method>
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<method name="canvas_light_attach_to_canvas">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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@ -493,6 +519,14 @@
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Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
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</description>
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</method>
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<method name="canvas_light_occluder_reset_physics_interpolation">
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<return type="void" />
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<argument index="0" name="occluder" type="RID" />
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<description>
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Prevents physics interpolation for the current physics tick.
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This is useful when moving an occluder to a new location, to give an instantaneous change rather than interpolation from the previous location.
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</description>
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</method>
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<method name="canvas_light_occluder_set_enabled">
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<return type="void" />
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<argument index="0" name="occluder" type="RID" />
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Enables or disables light occluder.
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</description>
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</method>
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<method name="canvas_light_occluder_set_interpolated">
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<return type="void" />
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<argument index="0" name="occluder" type="RID" />
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<argument index="1" name="interpolated" type="bool" />
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<description>
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Turns on and off physics interpolation for the occluder.
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</description>
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</method>
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<method name="canvas_light_occluder_set_light_mask">
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<return type="void" />
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<argument index="0" name="occluder" type="RID" />
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Sets a light occluder's [Transform2D].
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</description>
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</method>
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<method name="canvas_light_occluder_transform_physics_interpolation">
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<return type="void" />
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<argument index="0" name="occluder" type="RID" />
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<argument index="1" name="xform" type="Transform2D" />
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<description>
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Transforms both the current and previous stored transform for an occluder.
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This allows transforming an occluder without creating a "glitch" in the interpolation.
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This is particularly useful for large worlds utilising a shifting origin.
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</description>
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</method>
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<method name="canvas_light_reset_physics_interpolation">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<description>
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Prevents physics interpolation for the current physics tick.
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This is useful when moving a light to a new location, to give an instantaneous change rather than interpolation from the previous location.
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</description>
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</method>
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<method name="canvas_light_set_color">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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Sets a canvas light's height.
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</description>
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</method>
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<method name="canvas_light_set_interpolated">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="interpolated" type="bool" />
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<description>
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Turns on and off physics interpolation for the light.
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</description>
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</method>
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<method name="canvas_light_set_item_cull_mask">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max].
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</description>
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</method>
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<method name="canvas_light_transform_physics_interpolation">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="xform" type="Transform2D" />
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<description>
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Transforms both the current and previous stored transform for a light.
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This allows transforming a light without creating a "glitch" in the interpolation.
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This is particularly useful for large worlds utilising a shifting origin.
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</description>
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</method>
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<method name="canvas_occluder_polygon_create">
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<return type="RID" />
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<description>
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@ -2324,6 +2324,12 @@ bool Main::iteration() {
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PhysicsServer::get_singleton()->flush_queries();
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// Prepare the fixed timestep interpolated nodes
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// BEFORE they are updated by the physics 2D,
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// otherwise the current and previous transforms
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// may be the same, and no interpolation takes place.
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OS::get_singleton()->get_main_loop()->iteration_prepare();
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Physics2DServer::get_singleton()->sync();
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Physics2DServer::get_singleton()->flush_queries();
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@ -55,8 +55,12 @@ void Camera2D::_update_scroll() {
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if (current) {
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ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
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Transform2D xform = get_camera_transform();
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Transform2D xform;
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if (is_physics_interpolated_and_enabled()) {
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xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction());
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} else {
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xform = get_camera_transform();
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}
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viewport->set_canvas_transform(xform);
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Size2 screen_size = viewport->get_visible_rect().size;
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}
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void Camera2D::_update_process_mode() {
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// smoothing can be enabled in the editor but will never be active
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if (is_physics_interpolated_and_enabled()) {
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set_process_internal(is_current());
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set_physics_process_internal(is_current());
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#ifdef TOOLS_ENABLED
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if (process_mode == CAMERA2D_PROCESS_IDLE) {
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WARN_PRINT_ONCE("Camera2D overridden to physics process mode due to use of physics interpolation.");
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}
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#endif
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} else {
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// Smoothing can be enabled in the editor but will never be active.
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if (process_mode == CAMERA2D_PROCESS_IDLE) {
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set_process_internal(smoothing_active);
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set_physics_process_internal(false);
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set_physics_process_internal(smoothing_active);
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}
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}
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}
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void Camera2D::_setup_viewport() {
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// Disconnect signal on previous viewport if there's one.
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}
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}
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// TODO ..
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// There is a bug here.
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// Smoothing occurs rather confusingly
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// during the call to get_camera_transform().
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// It may be called MULTIPLE TIMES on certain frames,
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// therefore smoothing is not currently applied only once per frame / tick,
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// which will result in some haphazard results.
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if (smoothing_active) {
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float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
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// Note that if we are using physics interpolation,
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// processing will always be physics based (it ignores the process mode set in the UI).
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bool physics_process = (process_mode == CAMERA2D_PROCESS_PHYSICS) || is_physics_interpolated_and_enabled();
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float delta = physics_process ? get_physics_process_delta_time() : get_process_delta_time();
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float c = smoothing * delta;
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smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
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ret_camera_pos = smoothed_camera_pos;
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} else {
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return (xform).affine_inverse();
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}
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void Camera2D::_ensure_update_interpolation_data() {
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// The curr -> previous update can either occur
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// on the INTERNAL_PHYSICS_PROCESS OR
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// on NOTIFICATION_TRANSFORM_CHANGED,
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// if NOTIFICATION_TRANSFORM_CHANGED takes place
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// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
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// This is to ensure that the data keeps flowing, but the new data
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// doesn't overwrite before prev has been set.
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// Keep the data flowing.
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uint64_t tick = Engine::get_singleton()->get_physics_frames();
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if (_interpolation_data.last_update_physics_tick != tick) {
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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_interpolation_data.last_update_physics_tick = tick;
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}
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}
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void Camera2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_INTERNAL_PROCESS:
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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_update_scroll();
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_physics_interpolated_and_enabled()) {
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_ensure_update_interpolation_data();
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_interpolation_data.xform_curr = get_camera_transform();
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} else {
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_update_scroll();
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}
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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// Force the limits etc to update.
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_interpolation_data.xform_curr = get_camera_transform();
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_interpolation_data.xform_prev = _interpolation_data.xform_curr;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!smoothing_active) {
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if (!smoothing_active && !is_physics_interpolated_and_enabled()) {
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_update_scroll();
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}
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if (is_physics_interpolated_and_enabled()) {
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_ensure_update_interpolation_data();
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_interpolation_data.xform_curr = get_camera_transform();
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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@ -400,10 +458,15 @@ Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
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}
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void Camera2D::_make_current(Object *p_which) {
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bool new_current = false;
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if (p_which == this) {
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current = true;
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} else {
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current = false;
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new_current = true;
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}
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if (new_current != current) {
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current = new_current;
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_update_process_mode();
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}
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}
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@ -413,6 +476,7 @@ void Camera2D::_set_current(bool p_current) {
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}
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current = p_current;
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_update_process_mode();
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update();
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}
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@ -427,6 +491,7 @@ void Camera2D::make_current() {
|
|||
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
|
||||
}
|
||||
_update_scroll();
|
||||
_update_process_mode();
|
||||
}
|
||||
|
||||
void Camera2D::clear_current() {
|
||||
|
@ -434,6 +499,7 @@ void Camera2D::clear_current() {
|
|||
if (is_inside_tree()) {
|
||||
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
|
||||
}
|
||||
_update_process_mode();
|
||||
}
|
||||
|
||||
void Camera2D::set_limit(Margin p_margin, int p_limit) {
|
||||
|
|
|
@ -84,6 +84,7 @@ protected:
|
|||
void _update_process_mode();
|
||||
void _update_scroll();
|
||||
void _setup_viewport();
|
||||
void _ensure_update_interpolation_data();
|
||||
|
||||
void _make_current(Object *p_which);
|
||||
void _set_current(bool p_current);
|
||||
|
@ -94,6 +95,12 @@ protected:
|
|||
|
||||
Camera2DProcessMode process_mode;
|
||||
|
||||
struct InterpolationData {
|
||||
Transform2D xform_curr;
|
||||
Transform2D xform_prev;
|
||||
uint32_t last_update_physics_tick = 0;
|
||||
} _interpolation_data;
|
||||
|
||||
protected:
|
||||
virtual Transform2D get_camera_transform();
|
||||
void _notification(int p_what);
|
||||
|
|
|
@ -562,6 +562,10 @@ void CanvasItem::_exit_canvas() {
|
|||
}
|
||||
}
|
||||
|
||||
void CanvasItem::_physics_interpolated_changed() {
|
||||
VisualServer::get_singleton()->canvas_item_set_interpolated(canvas_item, is_physics_interpolated());
|
||||
}
|
||||
|
||||
void CanvasItem::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
@ -605,6 +609,12 @@ void CanvasItem::_notification(int p_what) {
|
|||
}
|
||||
global_invalid = true;
|
||||
} break;
|
||||
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
||||
if (is_visible_in_tree() && is_physics_interpolated()) {
|
||||
VisualServer::get_singleton()->canvas_item_reset_physics_interpolation(canvas_item);
|
||||
}
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_DRAW:
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
} break;
|
||||
|
|
|
@ -218,6 +218,7 @@ private:
|
|||
void _exit_canvas();
|
||||
|
||||
void _notify_transform(CanvasItem *p_node);
|
||||
virtual void _physics_interpolated_changed();
|
||||
|
||||
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
|
||||
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
|
||||
|
|
|
@ -297,22 +297,31 @@ Color Light2D::get_shadow_color() const {
|
|||
return shadow_color;
|
||||
}
|
||||
|
||||
void Light2D::_physics_interpolated_changed() {
|
||||
VisualServer::get_singleton()->canvas_light_set_interpolated(canvas_light, is_physics_interpolated());
|
||||
}
|
||||
|
||||
void Light2D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_ENTER_TREE) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
|
||||
_update_light_visibility();
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
|
||||
VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
|
||||
}
|
||||
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
||||
_update_light_visibility();
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_EXIT_TREE) {
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
|
||||
_update_light_visibility();
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
|
||||
} break;
|
||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||
_update_light_visibility();
|
||||
} break;
|
||||
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
||||
if (is_visible_in_tree() && is_physics_interpolated()) {
|
||||
VisualServer::get_singleton()->canvas_light_reset_physics_interpolation(canvas_light);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -80,6 +80,7 @@ private:
|
|||
void _update_light_visibility();
|
||||
|
||||
virtual void owner_changed_notify();
|
||||
virtual void _physics_interpolated_changed();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
|
|
@ -159,20 +159,24 @@ void LightOccluder2D::_poly_changed() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void LightOccluder2D::_physics_interpolated_changed() {
|
||||
VisualServer::get_singleton()->canvas_light_occluder_set_interpolated(occluder, is_physics_interpolated());
|
||||
}
|
||||
|
||||
void LightOccluder2D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_ENTER_CANVAS) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_CANVAS: {
|
||||
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
|
||||
VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
|
||||
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
|
||||
}
|
||||
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
|
||||
}
|
||||
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
||||
} break;
|
||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_DRAW) {
|
||||
} break;
|
||||
case NOTIFICATION_DRAW: {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
if (occluder_polygon.is_valid()) {
|
||||
PoolVector<Vector2> poly = occluder_polygon->get_polygon();
|
||||
|
@ -192,10 +196,15 @@ void LightOccluder2D::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_EXIT_CANVAS) {
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_CANVAS: {
|
||||
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
|
||||
} break;
|
||||
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
||||
if (is_visible_in_tree() && is_physics_interpolated()) {
|
||||
VisualServer::get_singleton()->canvas_light_occluder_reset_physics_interpolation(occluder);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -86,6 +86,7 @@ class LightOccluder2D : public Node2D {
|
|||
Ref<OccluderPolygon2D> occluder_polygon;
|
||||
|
||||
void _poly_changed();
|
||||
virtual void _physics_interpolated_changed();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
|
|
@ -163,4 +163,7 @@ void ParallaxLayer::_bind_methods() {
|
|||
|
||||
ParallaxLayer::ParallaxLayer() {
|
||||
motion_scale = Size2(1, 1);
|
||||
|
||||
// ParallaxLayer is always updated every frame so there is no need to interpolate.
|
||||
set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
|
||||
}
|
||||
|
|
|
@ -117,17 +117,6 @@ void VisualInstance::_notification(int p_what) {
|
|||
if (_is_vi_visible() && is_physics_interpolated()) {
|
||||
VisualServer::get_singleton()->instance_reset_physics_interpolation(instance);
|
||||
}
|
||||
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
||||
else if (GLOBAL_GET("debug/settings/physics_interpolation/enable_warnings")) {
|
||||
String node_name = is_inside_tree() ? String(get_path()) : String(get_name());
|
||||
if (!_is_vi_visible()) {
|
||||
WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with unhidden nodes: \"" + node_name + "\".");
|
||||
}
|
||||
if (!is_physics_interpolated()) {
|
||||
WARN_PRINT("[Physics interpolation] NOTIFICATION_RESET_PHYSICS_INTERPOLATION only works with interpolated nodes: \"" + node_name + "\".");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_WORLD: {
|
||||
VisualServer::get_singleton()->instance_set_scenario(instance, RID());
|
||||
|
|
|
@ -3003,6 +3003,8 @@ Control::Control() {
|
|||
}
|
||||
data.focus_mode = FOCUS_NONE;
|
||||
data.modal_prev_focus_owner = 0;
|
||||
|
||||
set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF);
|
||||
}
|
||||
|
||||
Control::~Control() {
|
||||
|
|
|
@ -553,6 +553,12 @@ void SceneTree::client_physics_interpolation_remove_spatial(SelfList<Spatial> *p
|
|||
_client_physics_interpolation._spatials_list.remove(p_elem);
|
||||
}
|
||||
|
||||
void SceneTree::iteration_prepare() {
|
||||
if (_physics_interpolation_enabled) {
|
||||
VisualServer::get_singleton()->tick();
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTree::iteration_end() {
|
||||
// When physics interpolation is active, we want all pending transforms
|
||||
// to be flushed to the VisualServer before finishing a physics tick.
|
||||
|
@ -566,10 +572,6 @@ bool SceneTree::iteration(float p_time) {
|
|||
|
||||
current_frame++;
|
||||
|
||||
if (_physics_interpolation_enabled) {
|
||||
VisualServer::get_singleton()->tick();
|
||||
}
|
||||
|
||||
// Any objects performing client physics interpolation
|
||||
// should be given an opportunity to keep their previous transforms
|
||||
// up to take before each new physics tick.
|
||||
|
|
|
@ -313,6 +313,7 @@ public:
|
|||
virtual void input_event(const Ref<InputEvent> &p_event);
|
||||
virtual void init();
|
||||
|
||||
virtual void iteration_prepare();
|
||||
virtual bool iteration(float p_time);
|
||||
virtual void iteration_end();
|
||||
virtual bool idle(float p_time);
|
||||
|
|
|
@ -725,9 +725,12 @@ public:
|
|||
};
|
||||
|
||||
struct Light : public RID_Data {
|
||||
bool enabled;
|
||||
bool enabled : 1;
|
||||
bool on_interpolate_transform_list : 1;
|
||||
bool interpolated : 1;
|
||||
Color color;
|
||||
Transform2D xform;
|
||||
Transform2D xform_curr;
|
||||
Transform2D xform_prev;
|
||||
float height;
|
||||
float energy;
|
||||
float scale;
|
||||
|
@ -766,6 +769,8 @@ public:
|
|||
|
||||
Light() {
|
||||
enabled = true;
|
||||
on_interpolate_transform_list = false;
|
||||
interpolated = true;
|
||||
color = Color(1, 1, 1);
|
||||
shadow_color = Color(0, 0, 0, 0);
|
||||
height = 0;
|
||||
|
@ -977,13 +982,19 @@ public:
|
|||
Rect2 rect;
|
||||
};
|
||||
|
||||
Transform2D xform;
|
||||
// For interpolation we store the current local xform,
|
||||
// and the previous xform from the previous tick.
|
||||
Transform2D xform_curr;
|
||||
Transform2D xform_prev;
|
||||
|
||||
bool clip : 1;
|
||||
bool visible : 1;
|
||||
bool behind : 1;
|
||||
bool update_when_visible : 1;
|
||||
bool distance_field : 1;
|
||||
bool light_masked : 1;
|
||||
bool on_interpolate_transform_list : 1;
|
||||
bool interpolated : 1;
|
||||
mutable bool custom_rect : 1;
|
||||
mutable bool rect_dirty : 1;
|
||||
mutable bool bound_dirty : 1;
|
||||
|
@ -1030,6 +1041,13 @@ public:
|
|||
// in local space.
|
||||
Rect2 local_bound;
|
||||
|
||||
// When using interpolation, the local bound for culling
|
||||
// should be a combined bound of the previous and current.
|
||||
// To keep this up to date, we need to keep track of the previous
|
||||
// bound separately rather than just the combined bound.
|
||||
Rect2 local_bound_prev;
|
||||
uint32_t local_bound_last_update_tick;
|
||||
|
||||
const Rect2 &get_rect() const {
|
||||
if (custom_rect) {
|
||||
return rect;
|
||||
|
@ -1196,6 +1214,7 @@ public:
|
|||
memdelete(skinning_data);
|
||||
skinning_data = nullptr;
|
||||
}
|
||||
on_interpolate_transform_list = false;
|
||||
}
|
||||
Item() {
|
||||
light_mask = 1;
|
||||
|
@ -1215,6 +1234,9 @@ public:
|
|||
distance_field = false;
|
||||
light_masked = false;
|
||||
update_when_visible = false;
|
||||
on_interpolate_transform_list = false;
|
||||
interpolated = true;
|
||||
local_bound_last_update_tick = 0;
|
||||
}
|
||||
virtual ~Item() {
|
||||
clear();
|
||||
|
@ -1233,12 +1255,15 @@ public:
|
|||
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
|
||||
|
||||
struct LightOccluderInstance : public RID_Data {
|
||||
bool enabled;
|
||||
bool enabled : 1;
|
||||
bool on_interpolate_transform_list : 1;
|
||||
bool interpolated : 1;
|
||||
RID canvas;
|
||||
RID polygon;
|
||||
RID polygon_buffer;
|
||||
Rect2 aabb_cache;
|
||||
Transform2D xform;
|
||||
Transform2D xform_curr;
|
||||
Transform2D xform_prev;
|
||||
Transform2D xform_cache;
|
||||
int light_mask;
|
||||
VS::CanvasOccluderPolygonCullMode cull_cache;
|
||||
|
@ -1250,6 +1275,8 @@ public:
|
|||
next = nullptr;
|
||||
light_mask = 1;
|
||||
cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
|
||||
on_interpolate_transform_list = false;
|
||||
interpolated = true;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
/**************************************************************************/
|
||||
|
||||
#include "visual_server_canvas.h"
|
||||
#include "core/math/transform_interpolator.h"
|
||||
#include "visual_server_globals.h"
|
||||
#include "visual_server_raster.h"
|
||||
#include "visual_server_viewport.h"
|
||||
|
@ -65,7 +66,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
|
|||
r_items[r_index] = child_items[i];
|
||||
child_items[i]->ysort_modulate = p_modulate;
|
||||
child_items[i]->ysort_xform = p_transform;
|
||||
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
|
||||
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.elements[2]);
|
||||
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
|
||||
child_items[i]->ysort_index = r_index;
|
||||
}
|
||||
|
@ -74,7 +75,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
|
|||
|
||||
if (child_items[i]->sort_y) {
|
||||
_collect_ysort_children(child_items[i],
|
||||
p_transform * child_items[i]->xform,
|
||||
p_transform * child_items[i]->xform_curr,
|
||||
child_items[i]->use_parent_material ? p_material_owner : child_items[i],
|
||||
p_modulate * child_items[i]->modulate,
|
||||
r_items, r_index);
|
||||
|
@ -241,6 +242,37 @@ void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2
|
|||
}
|
||||
|
||||
_finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
|
||||
|
||||
// If we are interpolating, we want to modify the local_bound (combined)
|
||||
// to include both the previous AND current bounds.
|
||||
if (local_bound && _interpolation_data.interpolation_enabled && ci->interpolated) {
|
||||
Rect2 bound_prev = ci->local_bound_prev;
|
||||
|
||||
// Keep track of the previously assigned exact bound for the next tick.
|
||||
ci->local_bound_prev = ci->local_bound;
|
||||
|
||||
// The combined bound is the exact current bound merged with the previous exact bound.
|
||||
ci->local_bound = ci->local_bound.merge(bound_prev);
|
||||
|
||||
// This can overflow, it's no problem, it is just rough to detect when items stop
|
||||
// having local bounds updated, so we can set prev to curr.
|
||||
ci->local_bound_last_update_tick = Engine::get_singleton()->get_physics_frames();
|
||||
|
||||
// Detect special case of overflow.
|
||||
// This is omitted but included for reference.
|
||||
// It is such a rare possibility, and even if it did occur
|
||||
// so it should just result in slightly larger culling bounds
|
||||
// probably for one tick (and no visual errors).
|
||||
// Would occur once every 828.5 days at 60 ticks per second
|
||||
// with uint32_t counter.
|
||||
#if 0
|
||||
if (!ci->local_bound_last_update_tick) {
|
||||
// Prevents it being treated as non-dirty.
|
||||
// Just has an increased delay of one tick in this very rare occurrence.
|
||||
ci->local_bound_last_update_tick = 1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
||||
|
@ -275,7 +307,7 @@ void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2
|
|||
return;
|
||||
}
|
||||
|
||||
Rect2 this_item_total_local_bound = p_canvas_item->xform.xform(p_canvas_item->local_bound);
|
||||
Rect2 this_item_total_local_bound = p_canvas_item->xform_curr.xform(p_canvas_item->local_bound);
|
||||
|
||||
if (!r_branch_bound->has_no_area()) {
|
||||
*r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
|
||||
|
@ -297,10 +329,17 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
|
|||
}
|
||||
|
||||
Rect2 rect = ci->get_rect();
|
||||
Transform2D xform = ci->xform;
|
||||
xform = p_transform * xform;
|
||||
|
||||
Rect2 global_rect = xform.xform(rect);
|
||||
Transform2D final_xform;
|
||||
if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
|
||||
final_xform = ci->xform_curr;
|
||||
} else {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
|
||||
}
|
||||
final_xform = p_transform * final_xform;
|
||||
|
||||
Rect2 global_rect = final_xform.xform(rect);
|
||||
global_rect.position += p_clip_rect.position;
|
||||
|
||||
if (ci->use_parent_material && p_material_owner) {
|
||||
|
@ -360,14 +399,14 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
|
|||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
} else {
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
}
|
||||
}
|
||||
|
||||
if (ci->copy_back_buffer) {
|
||||
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
|
||||
ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
|
||||
}
|
||||
|
||||
if (ci->update_when_visible) {
|
||||
|
@ -376,7 +415,7 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
|
|||
|
||||
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
|
||||
//something to draw?
|
||||
ci->final_transform = xform;
|
||||
ci->final_transform = final_xform;
|
||||
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
|
||||
ci->global_rect_cache = global_rect;
|
||||
ci->global_rect_cache.position -= p_clip_rect.position;
|
||||
|
@ -401,9 +440,9 @@ void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, c
|
|||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
} else {
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -418,9 +457,22 @@ void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, c
|
|||
// This should have been calculated as a pre-process.
|
||||
DEV_ASSERT(!ci->bound_dirty);
|
||||
|
||||
// If we are interpolating, and the updates have stopped, we can reduce the local bound.
|
||||
if (ci->local_bound_last_update_tick && (ci->local_bound_last_update_tick != Engine::get_singleton()->get_physics_frames())) {
|
||||
// The combined bound is reduced to the last calculated exact bound.
|
||||
ci->local_bound = ci->local_bound_prev;
|
||||
ci->local_bound_last_update_tick = 0;
|
||||
}
|
||||
|
||||
Rect2 rect = ci->get_rect();
|
||||
|
||||
Transform2D final_xform = ci->xform;
|
||||
Transform2D final_xform;
|
||||
if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
|
||||
final_xform = ci->xform_curr;
|
||||
} else {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
|
||||
}
|
||||
final_xform = p_transform * final_xform;
|
||||
|
||||
Rect2 global_rect = final_xform.xform(rect);
|
||||
|
@ -825,7 +877,16 @@ void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D
|
|||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->xform = p_transform;
|
||||
if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
|
||||
if (!canvas_item->on_interpolate_transform_list) {
|
||||
_interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
|
||||
canvas_item->on_interpolate_transform_list = true;
|
||||
} else {
|
||||
DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size());
|
||||
}
|
||||
}
|
||||
|
||||
canvas_item->xform_curr = p_transform;
|
||||
|
||||
// Special case!
|
||||
// Modifying the transform DOES NOT affect the local bound.
|
||||
|
@ -1435,6 +1496,64 @@ void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Tra
|
|||
}
|
||||
}
|
||||
|
||||
// Useful especially for origin shifting.
|
||||
void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
|
||||
canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_reset_physics_interpolation(RID p_item) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->xform_prev = canvas_item->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->interpolated = p_interpolated;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
|
||||
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->interpolated = p_interpolated;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_reset_physics_interpolation(RID p_light) {
|
||||
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->xform_prev = clight->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) {
|
||||
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->xform_prev = p_transform * clight->xform_prev;
|
||||
clight->xform_curr = p_transform * clight->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
occluder->interpolated = p_interpolated;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
occluder->xform_prev = occluder->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
occluder->xform_prev = p_transform * occluder->xform_prev;
|
||||
occluder->xform_curr = p_transform * occluder->xform_curr;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
@ -1573,7 +1692,16 @@ void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform
|
|||
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
clight->xform = p_transform;
|
||||
if (_interpolation_data.interpolation_enabled && clight->interpolated) {
|
||||
if (!clight->on_interpolate_transform_list) {
|
||||
_interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
|
||||
clight->on_interpolate_transform_list = true;
|
||||
} else {
|
||||
DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size());
|
||||
}
|
||||
}
|
||||
|
||||
clight->xform_curr = p_transform;
|
||||
}
|
||||
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
|
||||
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
|
||||
|
@ -1760,7 +1888,16 @@ void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, con
|
|||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
occluder->xform = p_xform;
|
||||
if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
|
||||
if (!occluder->on_interpolate_transform_list) {
|
||||
_interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
|
||||
occluder->on_interpolate_transform_list = true;
|
||||
} else {
|
||||
DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size());
|
||||
}
|
||||
}
|
||||
|
||||
occluder->xform_curr = p_xform;
|
||||
}
|
||||
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
|
@ -1871,6 +2008,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|||
Item *canvas_item = canvas_item_owner.get(p_rid);
|
||||
ERR_FAIL_COND_V(!canvas_item, true);
|
||||
_make_bound_dirty(canvas_item);
|
||||
_interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
|
||||
|
||||
if (canvas_item->parent.is_valid()) {
|
||||
if (canvas_owner.owns(canvas_item->parent)) {
|
||||
|
@ -1904,6 +2042,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|||
} else if (canvas_light_owner.owns(p_rid)) {
|
||||
RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
|
||||
ERR_FAIL_COND_V(!canvas_light, true);
|
||||
_interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
|
||||
|
||||
if (canvas_light->canvas.is_valid()) {
|
||||
Canvas *canvas = canvas_owner.get(canvas_light->canvas);
|
||||
|
@ -1924,6 +2063,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|||
} else if (canvas_light_occluder_owner.owns(p_rid)) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
|
||||
ERR_FAIL_COND_V(!occluder, true);
|
||||
_interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
|
||||
|
||||
if (occluder->polygon.is_valid()) {
|
||||
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
|
||||
|
@ -2056,6 +2196,81 @@ void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Ite
|
|||
|
||||
#endif
|
||||
|
||||
void VisualServerCanvas::tick() {
|
||||
if (_interpolation_data.interpolation_enabled) {
|
||||
update_interpolation_tick(true);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::update_interpolation_tick(bool p_process) {
|
||||
#define GODOT_UPDATE_INTERPOLATION_TICK(LIST_PREV, LIST_CURR, TYPE, OWNER_LIST) \
|
||||
/* Detect any that were on the previous transform list that are no longer active. */ \
|
||||
for (unsigned int n = 0; n < _interpolation_data.LIST_PREV->size(); n++) { \
|
||||
const RID &rid = (*_interpolation_data.LIST_PREV)[n]; \
|
||||
TYPE *item = OWNER_LIST.getornull(rid); \
|
||||
/* no longer active? (either the instance deleted or no longer being transformed) */ \
|
||||
if (item && !item->on_interpolate_transform_list) { \
|
||||
item->xform_prev = item->xform_curr; \
|
||||
} \
|
||||
} \
|
||||
/* and now for any in the transform list (being actively interpolated), */ \
|
||||
/* keep the previous transform value up to date and ready for next tick */ \
|
||||
if (p_process) { \
|
||||
for (unsigned int n = 0; n < _interpolation_data.LIST_CURR->size(); n++) { \
|
||||
const RID &rid = (*_interpolation_data.LIST_CURR)[n]; \
|
||||
TYPE *item = OWNER_LIST.getornull(rid); \
|
||||
if (item) { \
|
||||
item->xform_prev = item->xform_curr; \
|
||||
item->on_interpolate_transform_list = false; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
SWAP(_interpolation_data.LIST_CURR, _interpolation_data.LIST_PREV); \
|
||||
_interpolation_data.LIST_CURR->clear();
|
||||
|
||||
GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
|
||||
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RasterizerCanvas::Light, canvas_light_owner);
|
||||
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RasterizerCanvas::LightOccluderInstance, canvas_light_occluder_owner);
|
||||
|
||||
#undef GODOT_UPDATE_INTERPOLATION_TICK
|
||||
}
|
||||
|
||||
void VisualServerCanvas::InterpolationData::notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item) {
|
||||
r_canvas_item.on_interpolate_transform_list = false;
|
||||
|
||||
if (!interpolation_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the instance was on any of the lists, remove.
|
||||
canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
|
||||
canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::InterpolationData::notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light) {
|
||||
r_canvas_light.on_interpolate_transform_list = false;
|
||||
|
||||
if (!interpolation_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the instance was on any of the lists, remove.
|
||||
canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
|
||||
canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder) {
|
||||
r_canvas_light_occluder.on_interpolate_transform_list = false;
|
||||
|
||||
if (!interpolation_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the instance was on any of the lists, remove.
|
||||
canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
|
||||
canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
|
||||
}
|
||||
|
||||
VisualServerCanvas::VisualServerCanvas() {
|
||||
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
||||
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
||||
|
|
|
@ -256,9 +256,13 @@ public:
|
|||
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
|
||||
|
||||
void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
|
||||
void _canvas_item_skeleton_moved(RID p_item);
|
||||
void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
|
||||
Rect2 _debug_canvas_item_get_rect(RID p_item);
|
||||
void _canvas_item_skeleton_moved(RID p_item);
|
||||
|
||||
void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
|
||||
void canvas_item_reset_physics_interpolation(RID p_item);
|
||||
void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform);
|
||||
|
||||
RID canvas_light_create();
|
||||
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
|
||||
|
@ -274,9 +278,7 @@ public:
|
|||
void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
|
||||
void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
|
||||
void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
|
||||
|
||||
void canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode);
|
||||
|
||||
void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
|
||||
void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
|
||||
void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
|
||||
|
@ -284,6 +286,10 @@ public:
|
|||
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
|
||||
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
|
||||
|
||||
void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
|
||||
void canvas_light_reset_physics_interpolation(RID p_light);
|
||||
void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform);
|
||||
|
||||
RID canvas_light_occluder_create();
|
||||
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
|
||||
void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
|
||||
|
@ -291,6 +297,10 @@ public:
|
|||
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
|
||||
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
|
||||
|
||||
void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
|
||||
void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
|
||||
void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform);
|
||||
|
||||
RID canvas_occluder_polygon_create();
|
||||
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed);
|
||||
void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape);
|
||||
|
@ -298,6 +308,32 @@ public:
|
|||
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode);
|
||||
|
||||
bool free(RID p_rid);
|
||||
|
||||
// Interpolation
|
||||
void tick();
|
||||
void update_interpolation_tick(bool p_process = true);
|
||||
void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
|
||||
|
||||
struct InterpolationData {
|
||||
void notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item);
|
||||
void notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light);
|
||||
void notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder);
|
||||
|
||||
LocalVector<RID> canvas_item_transform_update_lists[2];
|
||||
LocalVector<RID> *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];
|
||||
LocalVector<RID> *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];
|
||||
|
||||
LocalVector<RID> canvas_light_transform_update_lists[2];
|
||||
LocalVector<RID> *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];
|
||||
LocalVector<RID> *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];
|
||||
|
||||
LocalVector<RID> canvas_light_occluder_transform_update_lists[2];
|
||||
LocalVector<RID> *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];
|
||||
LocalVector<RID> *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];
|
||||
|
||||
bool interpolation_enabled = false;
|
||||
} _interpolation_data;
|
||||
|
||||
VisualServerCanvas();
|
||||
~VisualServerCanvas();
|
||||
};
|
||||
|
|
|
@ -136,6 +136,20 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
|
|||
void VisualServerRaster::sync() {
|
||||
}
|
||||
|
||||
void VisualServerRaster::set_physics_interpolation_enabled(bool p_enabled) {
|
||||
VSG::scene->set_physics_interpolation_enabled(p_enabled);
|
||||
VSG::canvas->set_physics_interpolation_enabled(p_enabled);
|
||||
}
|
||||
|
||||
void VisualServerRaster::tick() {
|
||||
VSG::scene->tick();
|
||||
VSG::canvas->tick();
|
||||
}
|
||||
|
||||
void VisualServerRaster::pre_draw(bool p_will_draw) {
|
||||
VSG::scene->pre_draw(p_will_draw);
|
||||
}
|
||||
|
||||
bool VisualServerRaster::has_changed(ChangedPriority p_priority) const {
|
||||
switch (p_priority) {
|
||||
default: {
|
||||
|
|
|
@ -454,9 +454,6 @@ public:
|
|||
|
||||
/* EVENT QUEUING */
|
||||
|
||||
BIND0N(tick)
|
||||
BIND1N(pre_draw, bool)
|
||||
|
||||
/* CAMERA API */
|
||||
|
||||
BIND0R(RID, camera_create)
|
||||
|
@ -559,10 +556,6 @@ public:
|
|||
#undef BINDBASE
|
||||
#define BINDBASE VSG::scene
|
||||
|
||||
/* INTERPOLATION */
|
||||
|
||||
BIND1(set_physics_interpolation_enabled, bool)
|
||||
|
||||
/* SCENARIO API */
|
||||
|
||||
BIND0R(RID, scenario_create)
|
||||
|
@ -719,16 +712,18 @@ public:
|
|||
BIND2(canvas_item_set_z_index, RID, int)
|
||||
BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
|
||||
BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
|
||||
BIND1(canvas_item_clear, RID)
|
||||
BIND2(canvas_item_set_draw_index, RID, int)
|
||||
BIND2(canvas_item_set_material, RID, RID)
|
||||
BIND2(canvas_item_set_use_parent_material, RID, bool)
|
||||
|
||||
BIND2(canvas_item_attach_skeleton, RID, RID)
|
||||
BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
|
||||
BIND1R(Rect2, _debug_canvas_item_get_rect, RID)
|
||||
|
||||
BIND1(canvas_item_clear, RID)
|
||||
BIND2(canvas_item_set_draw_index, RID, int)
|
||||
|
||||
BIND2(canvas_item_set_material, RID, RID)
|
||||
|
||||
BIND2(canvas_item_set_use_parent_material, RID, bool)
|
||||
BIND2(canvas_item_set_interpolated, RID, bool)
|
||||
BIND1(canvas_item_reset_physics_interpolation, RID)
|
||||
BIND2(canvas_item_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
BIND0R(RID, canvas_light_create)
|
||||
BIND2(canvas_light_attach_to_canvas, RID, RID)
|
||||
|
@ -754,6 +749,10 @@ public:
|
|||
BIND2(canvas_light_set_shadow_color, RID, const Color &)
|
||||
BIND2(canvas_light_set_shadow_smooth, RID, float)
|
||||
|
||||
BIND2(canvas_light_set_interpolated, RID, bool)
|
||||
BIND1(canvas_light_reset_physics_interpolation, RID)
|
||||
BIND2(canvas_light_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
BIND0R(RID, canvas_light_occluder_create)
|
||||
BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
|
||||
BIND2(canvas_light_occluder_set_enabled, RID, bool)
|
||||
|
@ -761,6 +760,10 @@ public:
|
|||
BIND2(canvas_light_occluder_set_transform, RID, const Transform2D &)
|
||||
BIND2(canvas_light_occluder_set_light_mask, RID, int)
|
||||
|
||||
BIND2(canvas_light_occluder_set_interpolated, RID, bool)
|
||||
BIND1(canvas_light_occluder_reset_physics_interpolation, RID)
|
||||
BIND2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
BIND0R(RID, canvas_occluder_polygon_create)
|
||||
BIND3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
|
||||
BIND2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
|
||||
|
@ -780,12 +783,16 @@ public:
|
|||
|
||||
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
|
||||
|
||||
virtual void tick();
|
||||
virtual void pre_draw(bool p_will_draw);
|
||||
virtual void draw(bool p_swap_buffers, double frame_step);
|
||||
virtual void sync();
|
||||
virtual bool has_changed(ChangedPriority p_priority = CHANGED_PRIORITY_ANY) const;
|
||||
virtual void init();
|
||||
virtual void finish();
|
||||
|
||||
virtual void set_physics_interpolation_enabled(bool p_enabled);
|
||||
|
||||
/* STATUS INFORMATION */
|
||||
|
||||
virtual uint64_t get_render_info(RenderInfo p_info);
|
||||
|
|
|
@ -135,7 +135,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
|
|||
|
||||
Vector2 offset = tsize / 2.0;
|
||||
cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
|
||||
cl->xform_cache = xf * cl->xform;
|
||||
|
||||
if (!VSG::canvas->_interpolation_data.interpolation_enabled || !cl->interpolated) {
|
||||
cl->xform_cache = xf * cl->xform_curr;
|
||||
} else {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
TransformInterpolator::interpolate_transform_2d(cl->xform_prev, cl->xform_curr, cl->xform_cache, f);
|
||||
cl->xform_cache = xf * cl->xform_cache;
|
||||
}
|
||||
|
||||
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
|
||||
cl->filter_next_ptr = lights;
|
||||
|
@ -180,13 +187,22 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
|
|||
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
|
||||
|
||||
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
|
||||
if (!F->get()->enabled) {
|
||||
RasterizerCanvas::LightOccluderInstance *occluder = F->get();
|
||||
if (!occluder->enabled) {
|
||||
continue;
|
||||
}
|
||||
F->get()->xform_cache = xf * F->get()->xform;
|
||||
if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
|
||||
F->get()->next = occluders;
|
||||
occluders = F->get();
|
||||
|
||||
if (!VSG::canvas->_interpolation_data.interpolation_enabled || !occluder->interpolated) {
|
||||
occluder->xform_cache = xf * occluder->xform_curr;
|
||||
} else {
|
||||
real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
|
||||
TransformInterpolator::interpolate_transform_2d(occluder->xform_prev, occluder->xform_curr, occluder->xform_cache, f);
|
||||
occluder->xform_cache = xf * occluder->xform_cache;
|
||||
}
|
||||
|
||||
if (shadow_rect.intersects_transformed(occluder->xform_cache, occluder->aabb_cache)) {
|
||||
occluder->next = occluders;
|
||||
occluders = occluder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,6 +70,30 @@ void VisualServerWrapMT::thread_loop() {
|
|||
|
||||
/* EVENT QUEUING */
|
||||
|
||||
void VisualServerWrapMT::set_physics_interpolation_enabled(bool p_enabled) {
|
||||
if (Thread::get_caller_id() != server_thread) {
|
||||
command_queue.push(visual_server, &VisualServer::set_physics_interpolation_enabled, p_enabled);
|
||||
} else {
|
||||
visual_server->set_physics_interpolation_enabled(p_enabled);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerWrapMT::tick() {
|
||||
if (Thread::get_caller_id() != server_thread) {
|
||||
command_queue.push(visual_server, &VisualServer::tick);
|
||||
} else {
|
||||
visual_server->tick();
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerWrapMT::pre_draw(bool p_will_draw) {
|
||||
if (Thread::get_caller_id() != server_thread) {
|
||||
command_queue.push(visual_server, &VisualServer::pre_draw, p_will_draw);
|
||||
} else {
|
||||
visual_server->pre_draw(p_will_draw);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerWrapMT::sync() {
|
||||
if (create_thread) {
|
||||
command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush);
|
||||
|
|
|
@ -464,10 +464,6 @@ public:
|
|||
FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
|
||||
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
|
||||
|
||||
/* INTERPOLATION API */
|
||||
|
||||
FUNC1(set_physics_interpolation_enabled, bool)
|
||||
|
||||
/* SCENARIO API */
|
||||
|
||||
FUNCRID(scenario)
|
||||
|
@ -620,16 +616,18 @@ public:
|
|||
FUNC2(canvas_item_set_z_index, RID, int)
|
||||
FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
|
||||
FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
|
||||
FUNC1(canvas_item_clear, RID)
|
||||
FUNC2(canvas_item_set_draw_index, RID, int)
|
||||
FUNC2(canvas_item_set_material, RID, RID)
|
||||
FUNC2(canvas_item_set_use_parent_material, RID, bool)
|
||||
|
||||
FUNC2(canvas_item_attach_skeleton, RID, RID)
|
||||
FUNC2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
|
||||
FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
|
||||
|
||||
FUNC1(canvas_item_clear, RID)
|
||||
FUNC2(canvas_item_set_draw_index, RID, int)
|
||||
|
||||
FUNC2(canvas_item_set_material, RID, RID)
|
||||
|
||||
FUNC2(canvas_item_set_use_parent_material, RID, bool)
|
||||
FUNC2(canvas_item_set_interpolated, RID, bool)
|
||||
FUNC1(canvas_item_reset_physics_interpolation, RID)
|
||||
FUNC2(canvas_item_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
FUNC0R(RID, canvas_light_create)
|
||||
FUNC2(canvas_light_attach_to_canvas, RID, RID)
|
||||
|
@ -655,6 +653,10 @@ public:
|
|||
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
|
||||
FUNC2(canvas_light_set_shadow_smooth, RID, float)
|
||||
|
||||
FUNC2(canvas_light_set_interpolated, RID, bool)
|
||||
FUNC1(canvas_light_reset_physics_interpolation, RID)
|
||||
FUNC2(canvas_light_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
FUNCRID(canvas_light_occluder)
|
||||
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
|
||||
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
|
||||
|
@ -662,6 +664,10 @@ public:
|
|||
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
|
||||
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
|
||||
|
||||
FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
|
||||
FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
|
||||
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
|
||||
|
||||
FUNCRID(canvas_occluder_polygon)
|
||||
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
|
||||
FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
|
||||
|
@ -683,11 +689,12 @@ public:
|
|||
|
||||
virtual void init();
|
||||
virtual void finish();
|
||||
virtual void tick();
|
||||
virtual void pre_draw(bool p_will_draw);
|
||||
virtual void draw(bool p_swap_buffers, double frame_step);
|
||||
virtual void sync();
|
||||
FUNC0(tick)
|
||||
FUNC1(pre_draw, bool)
|
||||
FUNC1RC(bool, has_changed, ChangedPriority)
|
||||
virtual void set_physics_interpolation_enabled(bool p_enabled);
|
||||
|
||||
/* RENDER INFO */
|
||||
|
||||
|
|
|
@ -2198,6 +2198,9 @@ void VisualServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_set_interpolated", "item", "interpolated"), &VisualServer::canvas_item_set_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_reset_physics_interpolation", "item"), &VisualServer::canvas_item_reset_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_transform_physics_interpolation", "item", "xform"), &VisualServer::canvas_item_transform_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index);
|
||||
ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
|
||||
|
@ -2224,6 +2227,9 @@ void VisualServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_set_interpolated", "light", "interpolated"), &VisualServer::canvas_light_set_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_reset_physics_interpolation", "light"), &VisualServer::canvas_light_reset_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_transform_physics_interpolation", "light", "xform"), &VisualServer::canvas_light_transform_physics_interpolation);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas);
|
||||
|
@ -2231,6 +2237,9 @@ void VisualServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_interpolated", "occluder", "interpolated"), &VisualServer::canvas_light_occluder_set_interpolated);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_reset_physics_interpolation", "occluder"), &VisualServer::canvas_light_occluder_reset_physics_interpolation);
|
||||
ClassDB::bind_method(D_METHOD("canvas_light_occluder_transform_physics_interpolation", "occluder", "xform"), &VisualServer::canvas_light_occluder_transform_physics_interpolation);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create);
|
||||
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape);
|
||||
|
|
|
@ -1052,6 +1052,10 @@ public:
|
|||
virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
|
||||
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
|
||||
virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0;
|
||||
virtual void canvas_item_clear(RID p_item) = 0;
|
||||
virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
|
||||
virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
|
||||
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
|
||||
|
||||
virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0;
|
||||
virtual void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) = 0;
|
||||
|
@ -1065,12 +1069,9 @@ public:
|
|||
}
|
||||
virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0;
|
||||
|
||||
virtual void canvas_item_clear(RID p_item) = 0;
|
||||
virtual void canvas_item_set_draw_index(RID p_item, int p_index) = 0;
|
||||
|
||||
virtual void canvas_item_set_material(RID p_item, RID p_material) = 0;
|
||||
|
||||
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
|
||||
virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0;
|
||||
virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0;
|
||||
virtual void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) = 0;
|
||||
|
||||
virtual RID canvas_light_create() = 0;
|
||||
virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
|
||||
|
@ -1087,6 +1088,10 @@ public:
|
|||
virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask) = 0;
|
||||
virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) = 0;
|
||||
|
||||
virtual void canvas_light_set_interpolated(RID p_light, bool p_interpolated) = 0;
|
||||
virtual void canvas_light_reset_physics_interpolation(RID p_light) = 0;
|
||||
virtual void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) = 0;
|
||||
|
||||
enum CanvasLightMode {
|
||||
CANVAS_LIGHT_MODE_ADD,
|
||||
CANVAS_LIGHT_MODE_SUB,
|
||||
|
@ -1119,6 +1124,10 @@ public:
|
|||
virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
|
||||
virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
|
||||
|
||||
virtual void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) = 0;
|
||||
virtual void canvas_light_occluder_reset_physics_interpolation(RID p_occluder) = 0;
|
||||
virtual void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) = 0;
|
||||
|
||||
virtual RID canvas_occluder_polygon_create() = 0;
|
||||
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) = 0;
|
||||
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) = 0;
|
||||
|
|
Loading…
Reference in a new issue