Merge pull request #9468 from BastiaanOlij/osx_export_dmg
On OSX export to DMG and optionally code sign the app bundle
This commit is contained in:
commit
5c1995ef49
1 changed files with 306 additions and 39 deletions
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@ -41,6 +41,7 @@
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#include "platform/osx/logo.gen.h"
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#include "string.h"
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#include "version.h"
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#include <sys/stat.h>
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class EditorExportPlatformOSX : public EditorExportPlatform {
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@ -52,6 +53,10 @@ class EditorExportPlatformOSX : public EditorExportPlatform {
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void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
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#ifdef OSX_ENABLED
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
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#endif
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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@ -61,7 +66,11 @@ public:
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virtual String get_name() const { return "Mac OSX"; }
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virtual Ref<Texture> get_logo() const { return logo; }
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#ifdef OSX_ENABLED
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virtual String get_binary_extension() const { return "dmg"; }
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#else
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virtual String get_binary_extension() const { return "zip"; }
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#endif
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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@ -90,6 +99,11 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 0));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
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#ifdef OSX_ENABLED
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
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#endif
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}
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void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
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@ -177,21 +191,62 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
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}
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}
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#ifdef OSX_ENABLED
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/**
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If we're running the OSX version of the Godot editor we'll:
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- export our application bundle to a temporary folder
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- attempt to code sign it
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- and then wrap it up in a DMG
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**/
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Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
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List<String> args;
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if (p_preset->get("codesign/entitlements") != "") {
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/* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */
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args.push_back("-entitlements");
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args.push_back(p_preset->get("codesign/entitlements"));
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}
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args.push_back("-s");
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args.push_back(p_preset->get("codesign/identity"));
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args.push_back("-v"); /* provide some more feedback */
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args.push_back(p_path);
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Error err = OS::get_singleton()->execute("/usr/bin/codesign", args, true);
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ERR_FAIL_COND_V(err, err);
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return OK;
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}
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Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
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List<String> args;
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args.push_back("create");
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args.push_back(p_dmg_path);
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args.push_back("-volname");
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args.push_back(p_pkg_name);
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args.push_back("-fs");
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args.push_back("HFS+");
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args.push_back("-srcfolder");
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args.push_back(p_app_path_name);
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Error err = OS::get_singleton()->execute("/usr/bin/hdiutil", args, true);
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ERR_FAIL_COND_V(err, err);
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return OK;
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}
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Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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String src_pkg;
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String src_pkg_name;
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EditorProgress ep("export", "Exporting for OSX", 104);
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EditorProgress ep("export", "Exporting for OSX", 3);
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if (p_debug)
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src_pkg = p_preset->get("custom_package/debug");
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src_pkg_name = p_preset->get("custom_package/debug");
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else
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src_pkg = p_preset->get("custom_package/release");
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src_pkg_name = p_preset->get("custom_package/release");
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if (src_pkg == "") {
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if (src_pkg_name == "") {
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String err;
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src_pkg = find_export_template("osx.zip", &err);
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if (src_pkg == "") {
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src_pkg_name = find_export_template("osx.zip", &err);
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if (src_pkg_name == "") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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@ -202,20 +257,15 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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ep.step("Creating app", 0);
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unzFile pkg = unzOpen2(src_pkg.utf8().get_data(), &io);
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if (!pkg) {
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unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
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if (!src_pkg_zip) {
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EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg);
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EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(pkg);
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zlib_filefunc_def io2 = io;
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FileAccess *dst_f = NULL;
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io2.opaque = &dst_f;
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zipFile dpkg = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
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ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(src_pkg_zip);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
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int bits_mode = p_preset->get("application/bits_mode");
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@ -230,14 +280,34 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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else
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pkg_name = "Unnamed";
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// We're on OSX so we can export to DMG, but first we create our application bundle
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String tmp_app_path_name = p_path.get_base_dir() + "/" + pkg_name + ".app";
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print_line("Exporting to " + tmp_app_path_name);
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DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
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ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
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///@TODO We should delete the existing application bundle especially if we attempt to code sign it, but what is a safe way to do this? Maybe call system function so it moves to trash?
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// tmp_app_path->erase_contents_recursive();
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// Create our folder structure or rely on unzip?
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print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
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Error dir_err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
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ERR_FAIL_COND_V(dir_err, ERR_CANT_CREATE)
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print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
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dir_err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
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ERR_FAIL_COND_V(dir_err, ERR_CANT_CREATE)
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/* Now process our template */
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bool found_binary = false;
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int total_size = 0;
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while (ret == UNZ_OK) {
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bool is_execute = false;
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
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ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
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String file = fname;
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@ -246,9 +316,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg, data.ptr(), data.size());
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unzCloseCurrentFile(pkg);
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unzOpenCurrentFile(src_pkg_zip);
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unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
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unzCloseCurrentFile(src_pkg_zip);
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//write
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@ -261,7 +331,202 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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if (file.begins_with("Contents/MacOS/godot_")) {
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if (file != "Contents/MacOS/" + binary_to_use) {
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ret = unzGoToNextFile(pkg);
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ret = unzGoToNextFile(src_pkg_zip);
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continue; //ignore!
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}
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found_binary = true;
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is_execute = true;
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file = "Contents/MacOS/" + pkg_name;
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}
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if (file == "Contents/Resources/icon.icns") {
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//see if there is an icon
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String iconpath;
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if (p_preset->get("application/icon") != "")
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iconpath = p_preset->get("application/icon");
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else
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iconpath = GlobalConfig::get_singleton()->get("application/icon");
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print_line("icon? " + iconpath);
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if (iconpath != "") {
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Ref<Image> icon;
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icon.instance();
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icon->load(iconpath);
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if (!icon->empty()) {
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print_line("loaded?");
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_make_icon(icon, data);
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}
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}
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//bleh?
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}
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if (data.size() > 0) {
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print_line("ADDING: " + file + " size: " + itos(data.size()));
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total_size += data.size();
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/* write it into our application bundle */
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file = tmp_app_path_name + "/" + file;
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/* write the file, need to add chmod */
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FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
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ERR_FAIL_COND_V(!f, ERR_CANT_CREATE)
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f->store_buffer(data.ptr(), data.size());
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f->close();
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memdelete(f);
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if (is_execute) {
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// we need execute rights on this file
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chmod(file.utf8().get_data(), 0755);
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} else {
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// seems to already be set correctly
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// chmod(file.utf8().get_data(), 0644);
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}
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}
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ret = unzGoToNextFile(src_pkg_zip);
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}
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/* we're done with our source zip */
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unzClose(src_pkg_zip);
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if (!found_binary) {
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ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
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unzClose(src_pkg_zip);
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return ERR_FILE_NOT_FOUND;
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}
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ep.step("Making PKG", 1);
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String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
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Error err = save_pack(p_preset, pack_path);
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// chmod(pack_path.utf8().get_data(), 0644);
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if (err) {
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return err;
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}
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/* see if we can code sign our new package */
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if (p_preset->get("codesign/identity") != "") {
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ep.step("Code signing bundle", 2);
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/* the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP */
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// start with our application
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err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
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ERR_FAIL_COND_V(err, err);
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///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign
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// we should probably loop through all resources and sign them?
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err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns");
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ERR_FAIL_COND_V(err, err);
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err = _code_sign(p_preset, pack_path);
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ERR_FAIL_COND_V(err, err);
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err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist");
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ERR_FAIL_COND_V(err, err);
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}
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/* and finally create a DMG */
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ep.step("Making DMG", 3);
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err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
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ERR_FAIL_COND_V(err, err);
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return OK;
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}
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#else
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/**
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When exporting for OSX from any other platform we don't have access to code signing or creating DMGs so we'll wrap the bundle into a zip file.
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Should probably find a nicer way to have just one export method instead of duplicating the method like this but I would the code got very
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messy with switches inside of it.
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**/
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Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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String src_pkg_name;
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EditorProgress ep("export", "Exporting for OSX", 104);
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if (p_debug)
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src_pkg_name = p_preset->get("custom_package/debug");
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else
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src_pkg_name = p_preset->get("custom_package/release");
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if (src_pkg_name == "") {
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String err;
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src_pkg_name = find_export_template("osx.zip", &err);
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if (src_pkg_name == "") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f = NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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ep.step("Creating app", 0);
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unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
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if (!src_pkg_zip) {
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EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(src_pkg_zip);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
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int bits_mode = p_preset->get("application/bits_mode");
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binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "64" : "32");
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print_line("binary: " + binary_to_use);
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String pkg_name;
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if (p_preset->get("application/name") != "")
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pkg_name = p_preset->get("application/name"); // app_name
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else if (String(GlobalConfig::get_singleton()->get("application/name")) != "")
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pkg_name = String(GlobalConfig::get_singleton()->get("application/name"));
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else
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pkg_name = "Unnamed";
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/* Open our destination zip file */
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zlib_filefunc_def io2 = io;
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FileAccess *dst_f = NULL;
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io2.opaque = &dst_f;
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zipFile dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
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bool found_binary = false;
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while (ret == UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
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String file = fname;
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print_line("READ: " + file);
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(src_pkg_zip);
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unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
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unzCloseCurrentFile(src_pkg_zip);
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//write
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file = file.replace_first("osx_template.app/", "");
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if (file == "Contents/Info.plist") {
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print_line("parse plist");
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_fix_plist(p_preset, data, pkg_name);
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}
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if (file.begins_with("Contents/MacOS/godot_")) {
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if (file != "Contents/MacOS/" + binary_to_use) {
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ret = unzGoToNextFile(src_pkg_zip);
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continue; //ignore!
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}
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found_binary = true;
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@ -288,11 +553,12 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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//bleh?
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}
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file = pkg_name + ".app/" + file;
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if (data.size() > 0) {
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print_line("ADDING: " + file + " size: " + itos(data.size()));
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/* add it to our zip file */
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file = pkg_name + ".app/" + file;
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zip_fileinfo fi;
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fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
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fi.tmz_date.tm_min = info.tmu_date.tm_min;
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@ -304,7 +570,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
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fi.internal_fa = info.internal_fa;
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fi.external_fa = info.external_fa;
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int err = zipOpenNewFileInZip(dpkg,
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int err = zipOpenNewFileInZip(dst_pkg_zip,
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file.utf8().get_data(),
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&fi,
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NULL,
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||||
|
@ -316,37 +582,37 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
|
|||
Z_DEFAULT_COMPRESSION);
|
||||
|
||||
print_line("OPEN ERR: " + itos(err));
|
||||
err = zipWriteInFileInZip(dpkg, data.ptr(), data.size());
|
||||
err = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
|
||||
print_line("WRITE ERR: " + itos(err));
|
||||
zipCloseFileInZip(dpkg);
|
||||
zipCloseFileInZip(dst_pkg_zip);
|
||||
}
|
||||
|
||||
ret = unzGoToNextFile(pkg);
|
||||
ret = unzGoToNextFile(src_pkg_zip);
|
||||
}
|
||||
|
||||
if (!found_binary) {
|
||||
ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
|
||||
zipClose(dpkg, NULL);
|
||||
unzClose(pkg);
|
||||
zipClose(dst_pkg_zip, NULL);
|
||||
unzClose(src_pkg_zip);
|
||||
return ERR_FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
ep.step("Making PKG", 1);
|
||||
|
||||
String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/data.pck";
|
||||
String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".pck";
|
||||
Error err = save_pack(p_preset, pack_path);
|
||||
|
||||
if (err) {
|
||||
zipClose(dpkg, NULL);
|
||||
unzClose(pkg);
|
||||
zipClose(dst_pkg_zip, NULL);
|
||||
unzClose(src_pkg_zip);
|
||||
return err;
|
||||
}
|
||||
|
||||
{
|
||||
//write datapack
|
||||
|
||||
zipOpenNewFileInZip(dpkg,
|
||||
(pkg_name + ".app/Contents/Resources/data.pck").utf8().get_data(),
|
||||
zipOpenNewFileInZip(dst_pkg_zip,
|
||||
(pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(),
|
||||
NULL,
|
||||
NULL,
|
||||
0,
|
||||
|
@ -366,17 +632,18 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
|
|||
int r = pf->get_buffer(buf, BSIZE);
|
||||
if (r <= 0)
|
||||
break;
|
||||
zipWriteInFileInZip(dpkg, buf, r);
|
||||
zipWriteInFileInZip(dst_pkg_zip, buf, r);
|
||||
}
|
||||
zipCloseFileInZip(dpkg);
|
||||
zipCloseFileInZip(dst_pkg_zip);
|
||||
memdelete(pf);
|
||||
}
|
||||
|
||||
zipClose(dpkg, NULL);
|
||||
unzClose(pkg);
|
||||
zipClose(dst_pkg_zip, NULL);
|
||||
unzClose(src_pkg_zip);
|
||||
|
||||
return OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
|
||||
|
|
Loading…
Reference in a new issue