Remove junk output
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
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parent
8bdb04c839
commit
6106fd88d4
4 changed files with 2 additions and 11 deletions
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@ -62,12 +62,12 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
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writing = false;
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key = p_key;
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uint32_t magic = p_base->get_32();
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print_line("MAGIC: " + itos(magic));
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ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED);
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mode = Mode(p_base->get_32());
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ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT);
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print_line("MODE: " + itos(mode));
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unsigned char md5d[16];
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p_base->get_buffer(md5d, 16);
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length = p_base->get_64();
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@ -129,7 +129,6 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
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Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
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Ref<AudioStreamPlaybackOGGVorbis> ovs;
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printf("instance at %p, data %p\n", this, data);
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ERR_FAIL_COND_V(data == NULL, ovs);
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@ -208,8 +207,6 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
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break;
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}
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}
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printf("create at %p, data %p\n", this, data);
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}
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PoolVector<uint8_t> AudioStreamOGGVorbis::get_data() const {
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@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() {
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void ParticlesMaterial::_update_shader() {
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print_line("updating shader");
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dirty_materials.remove(&element);
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MaterialKey mk = _compute_key();
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@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() {
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if (material_mutex)
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material_mutex->lock();
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print_line("queuing change");
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if (!element.in_list()) {
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print_line("not in list, adding");
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dirty_materials.add(&element);
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}
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@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) {
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String type = ShaderLanguage::get_shader_type(p_code);
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print_line("mode: " + type);
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if (type == "canvas_item") {
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mode = MODE_CANVAS_ITEM;
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} else if (type == "particles") {
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