PopupMenu: Reorder add_* methods in more natural order
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`, binds them for scripting languages, and binds `add_multistate_item`.
This commit is contained in:
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02d75f99b9
commit
63a19df5e6
3 changed files with 129 additions and 57 deletions
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@ -89,6 +89,36 @@
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An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
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</description>
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</method>
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<method name="add_icon_radio_check_item">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<argument index="1" name="label" type="String">
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</argument>
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<argument index="2" name="id" type="int" default="-1">
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</argument>
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<argument index="3" name="accel" type="int" default="0">
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</argument>
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<description>
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Same as [method add_icon_check_item], but uses a radio check button.
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</description>
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</method>
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<method name="add_icon_radio_check_shortcut">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<argument index="1" name="shortcut" type="ShortCut">
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</argument>
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<argument index="2" name="id" type="int" default="-1">
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</argument>
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<argument index="3" name="global" type="bool" default="false">
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</argument>
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<description>
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Same as [method add_icon_check_shortcut], but uses a radio check button.
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</description>
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</method>
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<method name="add_icon_shortcut">
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<return type="void">
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</return>
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@ -119,6 +149,25 @@
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An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
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</description>
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</method>
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<method name="add_multistate_item">
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<return type="void">
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</return>
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<argument index="0" name="label" type="String">
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</argument>
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<argument index="1" name="max_states" type="int">
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</argument>
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<argument index="2" name="default_state" type="int">
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</argument>
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<argument index="3" name="id" type="int" default="-1">
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</argument>
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<argument index="4" name="accel" type="int" default="0">
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</argument>
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<description>
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Adds a new multistate item with text [code]label[/code].
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Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
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An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
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</description>
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</method>
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<method name="add_radio_check_item">
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<return type="void">
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</return>
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@ -129,7 +178,7 @@
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<argument index="2" name="accel" type="int" default="0">
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</argument>
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<description>
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Adds a new radio button with text [code]label[/code].
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Adds a new radio check button with text [code]label[/code].
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An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
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[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
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</description>
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@ -627,18 +627,10 @@ void PopupMenu::_notification(int p_what) {
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}
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}
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void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
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/* Methods to add items with or without icon, checkbox, shortcut.
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* Be sure to keep them in sync when adding new properties in the Item struct.
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*/
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Item item;
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item.icon = p_icon;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.accel = p_accel;
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item.id = p_id;
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items.push_back(item);
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update();
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minimum_size_changed();
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}
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void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
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Item item;
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@ -651,13 +643,27 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
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minimum_size_changed();
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}
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void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
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void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
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Item item;
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item.icon = p_icon;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.accel = p_accel;
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item.id = p_id;
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items.push_back(item);
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update();
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minimum_size_changed();
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}
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void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
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Item item;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.id = p_id;
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item.submenu = p_submenu;
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item.accel = p_accel;
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item.id = p_id == -1 ? items.size() : p_id;
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item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
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items.push_back(item);
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update();
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minimum_size_changed();
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@ -677,19 +683,6 @@ void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_
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minimum_size_changed();
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}
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void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
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Item item;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.accel = p_accel;
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item.id = p_id == -1 ? items.size() : p_id;
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item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
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items.push_back(item);
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update();
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minimum_size_changed();
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}
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void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
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add_check_item(p_label, p_id, p_accel);
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@ -706,17 +699,15 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const Stri
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minimum_size_changed();
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}
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void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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ERR_FAIL_COND(p_shortcut.is_null());
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_ref_shortcut(p_shortcut);
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void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
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Item item;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.accel = p_accel;
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item.id = p_id;
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item.icon = p_icon;
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item.shortcut = p_shortcut;
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item.shortcut_is_global = p_global;
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item.max_states = p_max_states;
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item.state = p_default_state;
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items.push_back(item);
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update();
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minimum_size_changed();
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@ -737,7 +728,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
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minimum_size_changed();
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}
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void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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ERR_FAIL_COND(p_shortcut.is_null());
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@ -745,9 +736,8 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
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Item item;
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item.id = p_id;
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item.shortcut = p_shortcut;
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item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
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item.icon = p_icon;
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item.shortcut = p_shortcut;
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item.shortcut_is_global = p_global;
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items.push_back(item);
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update();
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@ -770,6 +760,23 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
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minimum_size_changed();
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}
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void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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ERR_FAIL_COND(p_shortcut.is_null());
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_ref_shortcut(p_shortcut);
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Item item;
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item.id = p_id;
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item.shortcut = p_shortcut;
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item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
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item.icon = p_icon;
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item.shortcut_is_global = p_global;
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items.push_back(item);
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update();
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minimum_size_changed();
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}
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void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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add_check_shortcut(p_shortcut, p_id, p_global);
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@ -778,20 +785,28 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
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minimum_size_changed();
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}
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void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
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void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
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add_icon_check_shortcut(p_icon, p_shortcut, p_id, p_global);
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items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
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update();
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minimum_size_changed();
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}
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void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
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Item item;
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item.text = p_label;
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item.xl_text = tr(p_label);
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item.accel = p_accel;
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item.id = p_id;
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item.max_states = p_max_states;
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item.state = p_default_state;
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item.submenu = p_submenu;
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items.push_back(item);
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update();
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minimum_size_changed();
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}
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/* Methods to modify existing items. */
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void PopupMenu::set_item_text(int p_idx, const String &p_text) {
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ERR_FAIL_INDEX(p_idx, items.size());
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@ -1380,18 +1395,24 @@ void PopupMenu::clear_autohide_areas() {
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void PopupMenu::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
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ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_icon_radio_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_radio_check_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_icon_radio_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
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ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
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@ -120,21 +120,23 @@ protected:
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static void _bind_methods();
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public:
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void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
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void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
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void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
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