Fix 3D sky update performance regression
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@ -1172,7 +1172,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
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}
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}
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// Check whether the directional_light_buffer changes
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bool light_data_dirty = true;
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bool light_data_dirty = false;
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// Light buffer is dirty if we have fewer or more lights
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// If we have fewer lights, make sure that old lights are disabled
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