Merge pull request #48823 from timothyqiu/bone-id

Fix ragdoll simulation when parent was readded to scene
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Rémi Verschelde 2021-05-19 19:35:57 +02:00 committed by GitHub
commit 6cc6930ee9
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@ -1958,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
parent_skeleton->unbind_child_node_from_bone(bone_id, this);
bone_id = -1;
}
}
parent_skeleton = nullptr;