removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used.
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1 changed files with 0 additions and 4 deletions
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@ -1998,7 +1998,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
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if (use_VBO) {
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elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort);
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elem_count=VS::ARRAY_WEIGHTS_SIZE;
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valid_local=false;
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bind=true;
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normalize=true;
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@ -2007,7 +2006,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
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} else {
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elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
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elem_count=VS::ARRAY_WEIGHTS_SIZE;
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valid_local=false;
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bind=false;
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datatype=GL_FLOAT;
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@ -2019,7 +2017,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
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if (use_VBO) {
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elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLubyte);
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elem_count=VS::ARRAY_WEIGHTS_SIZE;
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valid_local=false;
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bind=true;
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datatype=GL_UNSIGNED_BYTE;
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@ -2027,7 +2024,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
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} else {
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elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort);
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elem_count=VS::ARRAY_WEIGHTS_SIZE;
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valid_local=false;
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bind=false;
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datatype=GL_UNSIGNED_SHORT;
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