Fix docs links in 3.x after docs reorg

This commit is contained in:
Max Hilbrunner 2022-01-05 11:54:52 +01:00
parent 1e2ef49b77
commit 717801c9cb
5 changed files with 6 additions and 6 deletions

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@ -295,7 +295,7 @@
<br />
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
<br />
<a href="https://docs.godotengine.org/en/3.4/getting_started/editor/using_the_web_editor.html">Web editor documentation</a>
<a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
</div>
</div>
<div id="tab-editor" style="display: none;">

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@ -7,8 +7,8 @@
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html</link>
<link>$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html</link>
<link>$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html</link>
<link>$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html</link>
</tutorials>
<methods>
<method name="get_current_dependencies" qualifiers="const">

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@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
<link>$DOCS_URL/getting_started/scripting/gdscript/index.html</link>
<link>$DOCS_URL/tutorials/scripting/gdscript/index.html</link>
</tutorials>
<methods>
<method name="get_as_byte_code" qualifiers="const">

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@ -8,7 +8,7 @@
See also [GodotSharp].
</description>
<tutorials>
<link>$DOCS_URL/getting_started/scripting/c_sharp/index.html</link>
<link>$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">

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@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
<link>$DOCS_URL/getting_started/scripting/visual_script/index.html</link>
<link>$DOCS_URL/tutorials/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">