Further GLES2 fixes

This commit is contained in:
Juan Linietsky 2018-12-21 10:01:16 -03:00
parent 9ea27ec032
commit 7535c5a56a

View file

@ -56,6 +56,8 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define _DEPTH_COMPONENT24_OES 0x81A6
#define _RED_OES 0x1903
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@ -4209,7 +4211,7 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, cls->size, cls->height);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, cls->size, cls->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
@ -4219,9 +4221,9 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
} else {
#ifdef GLES_OVER_GL
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
#endif
}
@ -4642,7 +4644,7 @@ void RasterizerStorageGLES2::initialize() {
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
#else
config.use_rgba_2d_shadows = config.extensions.has("GL_OES_texture_float");
config.use_rgba_2d_shadows = config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg");
#endif
frame.count = 0;
frame.delta = 0;