Fixes to framebuffer formats for GLES2, closes #24518
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1 changed files with 10 additions and 2 deletions
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@ -4216,9 +4216,13 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
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glGenTextures(1, &cls->distance);
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glBindTexture(GL_TEXTURE_2D, cls->distance);
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if (config.use_rgba_2d_shadows) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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} else {
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#ifdef GLES_OVER_GL
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, GL_RED, GL_FLOAT, NULL);
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#endif
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -4634,8 +4638,12 @@ void RasterizerStorageGLES2::initialize() {
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc");
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config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
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config.use_rgba_2d_shadows = false;
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#ifdef GLES_OVER_GL
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config.use_rgba_2d_shadows = false;
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#else
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config.use_rgba_2d_shadows = config.extensions.has("GL_OES_texture_float");
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#endif
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frame.count = 0;
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frame.delta = 0;
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frame.current_rt = NULL;
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