Add type mask property to RayCast2D

This commit is contained in:
eska 2015-10-10 05:46:47 +02:00
parent aad2bbdb6f
commit 793c53122a
2 changed files with 20 additions and 1 deletions

View file

@ -53,6 +53,16 @@ uint32_t RayCast2D::get_layer_mask() const {
return layer_mask;
}
void RayCast2D::set_type_mask(uint32_t p_mask) {
type_mask=p_mask;
}
uint32_t RayCast2D::get_type_mask() const {
return type_mask;
}
bool RayCast2D::is_colliding() const{
return collided;
@ -162,7 +172,7 @@ void RayCast2D::_notification(int p_what) {
Physics2DDirectSpaceState::RayResult rr;
if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask)) {
if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
collided=true;
against=rr.collider_id;
@ -241,9 +251,13 @@ void RayCast2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&RayCast2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&RayCast2D::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_type_mask","mask"),&RayCast2D::set_type_mask);
ObjectTypeDB::bind_method(_MD("get_type_mask"),&RayCast2D::get_type_mask);
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
}
RayCast2D::RayCast2D() {
@ -253,5 +267,6 @@ RayCast2D::RayCast2D() {
collided=false;
against_shape=0;
layer_mask=1;
type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
cast_to=Vector2(0,50);
}

View file

@ -44,6 +44,7 @@ class RayCast2D : public Node2D {
Vector2 collision_normal;
Set<RID> exclude;
uint32_t layer_mask;
uint32_t type_mask;
Vector2 cast_to;
@ -62,6 +63,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;